| #include <metal_stdlib> |
| |
| using namespace metal; |
| int f(int x, thread bool* const tint_symbol_5) { |
| if ((x == 10)) { |
| *(tint_symbol_5) = true; |
| return 0; |
| } |
| return x; |
| } |
| |
| struct tint_symbol_2 { |
| int3 x [[user(locn1)]] [[flat]]; |
| }; |
| |
| struct tint_symbol_3 { |
| int value [[color(2)]]; |
| }; |
| |
| int tint_symbol_inner(int3 x, thread bool* const tint_symbol_6) { |
| int y = x[0]; |
| while (true) { |
| int const r = f(y, tint_symbol_6); |
| if (*(tint_symbol_6)) { |
| return 0; |
| } |
| if ((r == 0)) { |
| break; |
| } |
| } |
| return y; |
| } |
| |
| void tint_discard_func() { |
| discard_fragment(); |
| } |
| |
| fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { |
| thread bool tint_symbol_7 = false; |
| int const inner_result = tint_symbol_inner(tint_symbol_1.x, &(tint_symbol_7)); |
| if (tint_symbol_7) { |
| tint_discard_func(); |
| tint_symbol_3 const tint_symbol_4 = {}; |
| return tint_symbol_4; |
| } |
| tint_symbol_3 wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |