blob: d565814d4406842b7417525eadea71d5a4c7876f [file] [log] [blame]
struct Output {
float4 Position;
float4 color;
};
struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
uint InstanceIndex : SV_InstanceID;
};
struct tint_symbol_2 {
float4 color : TEXCOORD0;
float4 Position : SV_Position;
};
Output main_inner(uint VertexIndex, uint InstanceIndex) {
const float2 zv[4] = {(0.200000003f).xx, (0.300000012f).xx, (-0.100000001f).xx, (1.100000024f).xx};
const float z = zv[InstanceIndex].x;
Output output = (Output)0;
output.Position = float4(0.5f, 0.5f, z, 1.0f);
const float4 colors[4] = {float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), (1.0f).xxxx};
output.color = colors[InstanceIndex];
return output;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const Output inner_result = main_inner(tint_symbol.VertexIndex, tint_symbol.InstanceIndex);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.Position = inner_result.Position;
wrapper_result.color = inner_result.color;
return wrapper_result;
}