| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct Uniforms { |
| /* 0x0000 */ uint dstTextureFlipY; |
| /* 0x0004 */ uint channelCount; |
| /* 0x0008 */ uint2 srcCopyOrigin; |
| /* 0x0010 */ uint2 dstCopyOrigin; |
| /* 0x0018 */ uint2 copySize; |
| }; |
| |
| struct OutputBuf { |
| /* 0x0000 */ uint result[1]; |
| }; |
| |
| bool aboutEqual(float value, float expect) { |
| return (fabs((value - expect)) < 0.001f); |
| } |
| |
| void tint_symbol_inner(uint3 GlobalInvocationID, texture2d<float, access::sample> tint_symbol_7, texture2d<float, access::sample> tint_symbol_8, const constant Uniforms* const tint_symbol_9, device OutputBuf* const tint_symbol_10) { |
| int2 const srcSize = int2(tint_symbol_7.get_width(), tint_symbol_7.get_height()); |
| int2 const dstSize = int2(tint_symbol_8.get_width(), tint_symbol_8.get_height()); |
| uint2 const dstTexCoord = uint2(uint3(GlobalInvocationID).xy); |
| float4 const nonCoveredColor = float4(0.0f, 1.0f, 0.0f, 1.0f); |
| bool success = true; |
| if (((((dstTexCoord[0] < (*(tint_symbol_9)).dstCopyOrigin[0]) || (dstTexCoord[1] < (*(tint_symbol_9)).dstCopyOrigin[1])) || (dstTexCoord[0] >= ((*(tint_symbol_9)).dstCopyOrigin[0] + (*(tint_symbol_9)).copySize[0]))) || (dstTexCoord[1] >= ((*(tint_symbol_9)).dstCopyOrigin[1] + (*(tint_symbol_9)).copySize[1])))) { |
| success = (success && all((tint_symbol_8.read(uint2(int2(dstTexCoord)), 0) == float4(0.0f, 1.0f, 0.0f, 1.0f)))); |
| } else { |
| uint2 srcTexCoord = ((dstTexCoord - (*(tint_symbol_9)).dstCopyOrigin) + (*(tint_symbol_9)).srcCopyOrigin); |
| if (((*(tint_symbol_9)).dstTextureFlipY == 1u)) { |
| srcTexCoord[1] = ((uint(srcSize[1]) - srcTexCoord[1]) - 1u); |
| } |
| float4 const srcColor = tint_symbol_7.read(uint2(int2(srcTexCoord)), 0); |
| float4 const dstColor = tint_symbol_8.read(uint2(int2(dstTexCoord)), 0); |
| if (((*(tint_symbol_9)).channelCount == 2u)) { |
| bool tint_symbol_2 = success; |
| if (tint_symbol_2) { |
| tint_symbol_2 = aboutEqual(dstColor[0], srcColor[0]); |
| } |
| bool tint_symbol_1 = tint_symbol_2; |
| if (tint_symbol_1) { |
| tint_symbol_1 = aboutEqual(dstColor[1], srcColor[1]); |
| } |
| success = tint_symbol_1; |
| } else { |
| bool tint_symbol_6 = success; |
| if (tint_symbol_6) { |
| tint_symbol_6 = aboutEqual(dstColor[0], srcColor[0]); |
| } |
| bool tint_symbol_5 = tint_symbol_6; |
| if (tint_symbol_5) { |
| tint_symbol_5 = aboutEqual(dstColor[1], srcColor[1]); |
| } |
| bool tint_symbol_4 = tint_symbol_5; |
| if (tint_symbol_4) { |
| tint_symbol_4 = aboutEqual(dstColor[2], srcColor[2]); |
| } |
| bool tint_symbol_3 = tint_symbol_4; |
| if (tint_symbol_3) { |
| tint_symbol_3 = aboutEqual(dstColor[3], srcColor[3]); |
| } |
| success = tint_symbol_3; |
| } |
| } |
| uint const outputIndex = ((GlobalInvocationID[1] * uint(dstSize[0])) + GlobalInvocationID[0]); |
| if (success) { |
| (*(tint_symbol_10)).result[outputIndex] = 1u; |
| } else { |
| (*(tint_symbol_10)).result[outputIndex] = 0u; |
| } |
| } |
| |
| kernel void tint_symbol(texture2d<float, access::sample> tint_symbol_11 [[texture(0)]], texture2d<float, access::sample> tint_symbol_12 [[texture(1)]], const constant Uniforms* tint_symbol_13 [[buffer(0)]], device OutputBuf* tint_symbol_14 [[buffer(1)]], uint3 GlobalInvocationID [[thread_position_in_grid]]) { |
| tint_symbol_inner(GlobalInvocationID, tint_symbol_11, tint_symbol_12, tint_symbol_13, tint_symbol_14); |
| return; |
| } |
| |