| // Copyright 2022 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| package common |
| |
| import ( |
| "context" |
| "fmt" |
| "log" |
| "sort" |
| "time" |
| |
| "dawn.googlesource.com/dawn/tools/src/buildbucket" |
| "dawn.googlesource.com/dawn/tools/src/gerrit" |
| ) |
| |
| // BuildsByName is a map of builder name to build result |
| type BuildsByName map[string]buildbucket.Build |
| |
| func (b BuildsByName) ids() []buildbucket.BuildID { |
| ids := make([]buildbucket.BuildID, 0, len(b)) |
| for _, build := range b { |
| ids = append(ids, build.ID) |
| } |
| return ids |
| } |
| |
| // GetBuilds returns the builds, as declared in the config file, for the given |
| // patchset |
| func GetBuilds( |
| ctx context.Context, |
| cfg Config, |
| ps gerrit.Patchset, |
| bb *buildbucket.Buildbucket) (BuildsByName, error) { |
| |
| builds := BuildsByName{} |
| |
| err := bb.SearchBuilds(ctx, ps, func(build buildbucket.Build) error { |
| for name, builder := range cfg.Builders { |
| if build.Builder == builder { |
| builds[name] = build |
| break |
| } |
| } |
| return nil |
| }) |
| if err != nil { |
| return nil, err |
| } |
| |
| return builds, err |
| } |
| |
| // WaitForBuildsToComplete waits until all the provided builds have finished. |
| func WaitForBuildsToComplete( |
| ctx context.Context, |
| cfg Config, |
| ps gerrit.Patchset, |
| bb *buildbucket.Buildbucket, |
| builds BuildsByName) error { |
| |
| buildsStillRunning := func() []string { |
| out := []string{} |
| for name, build := range builds { |
| if build.Status.Running() { |
| out = append(out, name) |
| } |
| } |
| sort.Strings(out) |
| return out |
| } |
| |
| for { |
| // Refresh build status |
| for name, build := range builds { |
| build, err := bb.QueryBuild(ctx, build.ID) |
| if err != nil { |
| return fmt.Errorf("failed to query build for '%v': %w", name, err) |
| } |
| builds[name] = build |
| } |
| running := buildsStillRunning() |
| if len(running) == 0 { |
| break |
| } |
| log.Println("waiting for builds to complete: ", running) |
| time.Sleep(time.Minute * 2) |
| } |
| |
| for name, build := range builds { |
| if build.Status == buildbucket.StatusInfraFailure || |
| build.Status == buildbucket.StatusCanceled { |
| return fmt.Errorf("%v builder failed with %v", name, build.Status) |
| } |
| } |
| |
| return nil |
| } |
| |
| // GetOrStartBuildsAndWait starts the builds as declared in the config file, |
| // for the given patchset, if they haven't already been started or if retest is |
| // true. GetOrStartBuildsAndWait then waits for the builds to complete, and then |
| // returns the results. |
| func GetOrStartBuildsAndWait( |
| ctx context.Context, |
| cfg Config, |
| ps gerrit.Patchset, |
| bb *buildbucket.Buildbucket, |
| retest bool) (BuildsByName, error) { |
| |
| builds := BuildsByName{} |
| |
| if !retest { |
| // Find any existing builds for the patchset |
| err := bb.SearchBuilds(ctx, ps, func(build buildbucket.Build) error { |
| for name, builder := range cfg.Builders { |
| if build.Builder == builder { |
| builds[name] = build |
| break |
| } |
| } |
| return nil |
| }) |
| if err != nil { |
| return nil, err |
| } |
| } |
| |
| // Returns true if the build should be re-kicked |
| shouldKick := func(build buildbucket.Build) bool { |
| switch build.Status { |
| case buildbucket.StatusUnknown, |
| buildbucket.StatusInfraFailure, |
| buildbucket.StatusCanceled: |
| return true |
| } |
| return false |
| } |
| |
| // Kick any missing builds |
| for name, builder := range cfg.Builders { |
| if build, found := builds[name]; !found || shouldKick(build) { |
| build, err := bb.StartBuild(ctx, ps, builder, retest) |
| if err != nil { |
| return nil, err |
| } |
| log.Printf("started build: %+v", build) |
| builds[name] = build |
| } |
| } |
| |
| if err := WaitForBuildsToComplete(ctx, cfg, ps, bb, builds); err != nil { |
| return nil, err |
| } |
| |
| return builds, nil |
| } |