| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "common/Constants.h" |
| |
| #include "dawn_native/ShaderModule.h" |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "utils/WGPUHelpers.h" |
| |
| #include <sstream> |
| |
| class ShaderModuleValidationTest : public ValidationTest {}; |
| |
| // Test case with a simpler shader that should successfully be created |
| TEST_F(ShaderModuleValidationTest, CreationSuccess) { |
| const char* shader = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %fragColor |
| OpExecutionMode %main OriginUpperLeft |
| OpSource GLSL 450 |
| OpSourceExtension "GL_GOOGLE_cpp_style_line_directive" |
| OpSourceExtension "GL_GOOGLE_include_directive" |
| OpName %main "main" |
| OpName %fragColor "fragColor" |
| OpDecorate %fragColor Location 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %fragColor = OpVariable %_ptr_Output_v4float Output |
| %float_1 = OpConstant %float 1 |
| %float_0 = OpConstant %float 0 |
| %12 = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1 |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| OpStore %fragColor %12 |
| OpReturn |
| OpFunctionEnd)"; |
| |
| utils::CreateShaderModuleFromASM(device, shader); |
| } |
| |
| // Tests that if the output location exceeds kMaxColorAttachments the fragment shader will fail to |
| // be compiled. |
| TEST_F(ShaderModuleValidationTest, FragmentOutputLocationExceedsMaxColorAttachments) { |
| std::ostringstream stream; |
| stream << "[[stage(fragment)]] fn main() -> [[location(" << kMaxColorAttachments |
| << R"()]] vec4<f32> { |
| return vec4<f32>(0.0, 1.0, 0.0, 1.0); |
| })"; |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, stream.str().c_str())); |
| } |
| |
| // Test that it is invalid to create a shader module with no chained descriptor. (It must be |
| // WGSL or SPIRV, not empty) |
| TEST_F(ShaderModuleValidationTest, NoChainedDescriptor) { |
| wgpu::ShaderModuleDescriptor desc = {}; |
| ASSERT_DEVICE_ERROR(device.CreateShaderModule(&desc)); |
| } |
| |
| // Test that it is not allowed to use combined texture and sampler. |
| TEST_F(ShaderModuleValidationTest, CombinedTextureAndSampler) { |
| // SPIR-V ASM produced by glslang for the following fragment shader: |
| // |
| // #version 450 |
| // layout(set = 0, binding = 0) uniform sampler2D tex; |
| // void main () {} |
| // |
| // Note that the following defines an interface combined texture/sampler which is not allowed |
| // in Dawn / WebGPU. |
| // |
| // %8 = OpTypeSampledImage %7 |
| // %_ptr_UniformConstant_8 = OpTypePointer UniformConstant %8 |
| // %tex = OpVariable %_ptr_UniformConstant_8 UniformConstant |
| const char* shader = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" |
| OpExecutionMode %main OriginUpperLeft |
| OpSource GLSL 450 |
| OpName %main "main" |
| OpName %tex "tex" |
| OpDecorate %tex DescriptorSet 0 |
| OpDecorate %tex Binding 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %7 = OpTypeImage %float 2D 0 0 0 1 Unknown |
| %8 = OpTypeSampledImage %7 |
| %_ptr_UniformConstant_8 = OpTypePointer UniformConstant %8 |
| %tex = OpVariable %_ptr_UniformConstant_8 UniformConstant |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModuleFromASM(device, shader)); |
| } |
| |
| // Test that it is not allowed to declare a multisampled-array interface texture. |
| // TODO(enga): Also test multisampled cube, cube array, and 3D. These have no GLSL keywords. |
| TEST_F(ShaderModuleValidationTest, MultisampledArrayTexture) { |
| // SPIR-V ASM produced by glslang for the following fragment shader: |
| // |
| // #version 450 |
| // layout(set=0, binding=0) uniform texture2DMSArray tex; |
| // void main () {}} |
| // |
| // Note that the following defines an interface array multisampled texture which is not allowed |
| // in Dawn / WebGPU. |
| // |
| // %7 = OpTypeImage %float 2D 0 1 1 1 Unknown |
| // %_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7 |
| // %tex = OpVariable %_ptr_UniformConstant_7 UniformConstant |
| const char* shader = R"( |
| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" |
| OpExecutionMode %main OriginUpperLeft |
| OpSource GLSL 450 |
| OpName %main "main" |
| OpName %tex "tex" |
| OpDecorate %tex DescriptorSet 0 |
| OpDecorate %tex Binding 0 |
| %void = OpTypeVoid |
| %3 = OpTypeFunction %void |
| %float = OpTypeFloat 32 |
| %7 = OpTypeImage %float 2D 0 1 1 1 Unknown |
| %_ptr_UniformConstant_7 = OpTypePointer UniformConstant %7 |
| %tex = OpVariable %_ptr_UniformConstant_7 UniformConstant |
| %main = OpFunction %void None %3 |
| %5 = OpLabel |
| OpReturn |
| OpFunctionEnd |
| )"; |
| |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModuleFromASM(device, shader)); |
| } |
| |
| // Tests that shader module compilation messages can be queried. |
| TEST_F(ShaderModuleValidationTest, GetCompilationMessages) { |
| // This test works assuming ShaderModule is backed by a dawn_native::ShaderModuleBase, which |
| // is not the case on the wire. |
| DAWN_SKIP_TEST_IF(UsesWire()); |
| |
| wgpu::ShaderModule shaderModule = utils::CreateShaderModule(device, R"( |
| [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { |
| return vec4<f32>(0.0, 1.0, 0.0, 1.0); |
| })"); |
| |
| dawn_native::ShaderModuleBase* shaderModuleBase = |
| reinterpret_cast<dawn_native::ShaderModuleBase*>(shaderModule.Get()); |
| dawn_native::OwnedCompilationMessages* messages = shaderModuleBase->GetCompilationMessages(); |
| messages->ClearMessages(); |
| messages->AddMessageForTesting("Info Message"); |
| messages->AddMessageForTesting("Warning Message", wgpu::CompilationMessageType::Warning); |
| messages->AddMessageForTesting("Error Message", wgpu::CompilationMessageType::Error, 3, 4); |
| messages->AddMessageForTesting("Complete Message", wgpu::CompilationMessageType::Info, 3, 4, 5, |
| 6); |
| |
| auto callback = [](WGPUCompilationInfoRequestStatus status, const WGPUCompilationInfo* info, |
| void* userdata) { |
| ASSERT_EQ(WGPUCompilationInfoRequestStatus_Success, status); |
| ASSERT_NE(nullptr, info); |
| ASSERT_EQ(4u, info->messageCount); |
| |
| const WGPUCompilationMessage* message = &info->messages[0]; |
| ASSERT_STREQ("Info Message", message->message); |
| ASSERT_EQ(WGPUCompilationMessageType_Info, message->type); |
| ASSERT_EQ(0u, message->lineNum); |
| ASSERT_EQ(0u, message->linePos); |
| |
| message = &info->messages[1]; |
| ASSERT_STREQ("Warning Message", message->message); |
| ASSERT_EQ(WGPUCompilationMessageType_Warning, message->type); |
| ASSERT_EQ(0u, message->lineNum); |
| ASSERT_EQ(0u, message->linePos); |
| |
| message = &info->messages[2]; |
| ASSERT_STREQ("Error Message", message->message); |
| ASSERT_EQ(WGPUCompilationMessageType_Error, message->type); |
| ASSERT_EQ(3u, message->lineNum); |
| ASSERT_EQ(4u, message->linePos); |
| |
| message = &info->messages[3]; |
| ASSERT_STREQ("Complete Message", message->message); |
| ASSERT_EQ(WGPUCompilationMessageType_Info, message->type); |
| ASSERT_EQ(3u, message->lineNum); |
| ASSERT_EQ(4u, message->linePos); |
| ASSERT_EQ(5u, message->offset); |
| ASSERT_EQ(6u, message->length); |
| }; |
| |
| shaderModule.GetCompilationInfo(callback, nullptr); |
| } |
| |
| // Validate the maximum location of effective inter-stage variables cannot be greater than 14 |
| // (kMaxInterStageShaderComponents / 4 - 1). |
| TEST_F(ShaderModuleValidationTest, MaximumShaderIOLocations) { |
| auto generateShaderForTest = [](uint32_t maximumOutputLocation, wgpu::ShaderStage shaderStage) { |
| std::ostringstream stream; |
| stream << "struct ShaderIO {" << std::endl; |
| for (uint32_t location = 0; location <= maximumOutputLocation; ++location) { |
| stream << "[[location(" << location << ")]] var" << location << ": f32;" << std::endl; |
| } |
| switch (shaderStage) { |
| case wgpu::ShaderStage::Vertex: { |
| stream << R"( |
| [[builtin(position)]] pos: vec4<f32>; |
| }; |
| [[stage(vertex)]] fn main() -> ShaderIO { |
| var shaderIO : ShaderIO; |
| shaderIO.pos = vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| return shaderIO; |
| })"; |
| } break; |
| |
| case wgpu::ShaderStage::Fragment: { |
| stream << R"( |
| }; |
| [[stage(fragment)]] fn main(shaderIO: ShaderIO) -> [[location(0)]] vec4<f32> { |
| return vec4<f32>(0.0, 0.0, 0.0, 1.0); |
| })"; |
| } break; |
| |
| case wgpu::ShaderStage::Compute: |
| default: |
| UNREACHABLE(); |
| } |
| |
| return stream.str(); |
| }; |
| |
| constexpr uint32_t kMaxInterShaderIOLocation = kMaxInterStageShaderComponents / 4 - 1; |
| |
| // It is allowed to create a shader module with the maximum active vertex output location == 14; |
| { |
| std::string vertexShader = |
| generateShaderForTest(kMaxInterShaderIOLocation, wgpu::ShaderStage::Vertex); |
| utils::CreateShaderModule(device, vertexShader.c_str()); |
| } |
| |
| // It isn't allowed to create a shader module with the maximum active vertex output location > |
| // 14; |
| { |
| std::string vertexShader = |
| generateShaderForTest(kMaxInterShaderIOLocation + 1, wgpu::ShaderStage::Vertex); |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, vertexShader.c_str())); |
| } |
| |
| // It is allowed to create a shader module with the maximum active fragment input location == |
| // 14; |
| { |
| std::string fragmentShader = |
| generateShaderForTest(kMaxInterShaderIOLocation, wgpu::ShaderStage::Fragment); |
| utils::CreateShaderModule(device, fragmentShader.c_str()); |
| } |
| |
| // It is allowed to create a shader module with the maximum active vertex output location > 14; |
| { |
| std::string fragmentShader = |
| generateShaderForTest(kMaxInterShaderIOLocation + 1, wgpu::ShaderStage::Fragment); |
| ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, fragmentShader.c_str())); |
| } |
| } |