struct VertexInputs0 { | |
@builtin(vertex_index) | |
vertex_index : u32, | |
@location(0) | |
loc0 : i32, | |
} | |
struct VertexInputs1 { | |
@location(2) | |
loc1 : u32, | |
@location(3) | |
loc3 : vec4<f32>, | |
} | |
@vertex | |
fn main(inputs0 : VertexInputs0, @location(1) loc1 : u32, @builtin(instance_index) instance_index : u32, inputs1 : VertexInputs1) -> @builtin(position) vec4<f32> { | |
let foo : u32 = (inputs0.vertex_index + instance_index); | |
return vec4<f32>(); | |
} |