| vec4 tint_degrees(vec4 param_0) { |
| return param_0 * 57.29577951308232286465f; |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 res = tint_degrees(arg_0); |
| vec4 inner_result = vertex_main(); |
| gl_Position = inner_result; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| vec4 tint_degrees(vec4 param_0) { |
| return param_0 * 57.29577951308232286465f; |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 res = tint_degrees(arg_0); |
| vec4 tint_degrees(vec4 param_0) { |
| return param_0 * 57.29577951308232286465f; |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 res = tint_degrees(arg_0); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |