Update `tint` to use new single entry point path for GLSL
Move the GLSL emission over to the new single entry point path and
remove the custom GLSL code for enforcing single entry point.
Bug: 380043961
Change-Id: I3bfe80b1c6d046c2ecaec52514d245f4c4e48d3e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/218316
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
diff --git a/test/tint/builtins/gen/var/textureLoad/019da0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/019da0.wgsl.expected.glsl
index bbce768..a7da312 100644
--- a/test/tint/builtins/gen/var/textureLoad/019da0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/019da0.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler3D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_019da0();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler3D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_019da0();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/01cd01.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/01cd01.wgsl.expected.glsl
index d4c4bec..d7a9c90 100644
--- a/test/tint/builtins/gen/var/textureLoad/01cd01.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/01cd01.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_01cd01();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/026217.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/026217.wgsl.expected.glsl
index 72db593..e3e1f0b 100644
--- a/test/tint/builtins/gen/var/textureLoad/026217.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/026217.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -34,6 +37,9 @@
void main() {
v.inner = textureLoad_026217();
}
+//
+// compute_main
+//
#version 310 es
@@ -46,7 +52,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -69,6 +75,9 @@
void main() {
v.inner = textureLoad_026217();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/02ef1f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/02ef1f.wgsl.expected.glsl
index 4066659..0cda98b 100644
--- a/test/tint/builtins/gen/var/textureLoad/02ef1f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/02ef1f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_02ef1f();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/045ec9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/045ec9.wgsl.expected.glsl
index 5036ea2..a13ab44 100644
--- a/test/tint/builtins/gen/var/textureLoad/045ec9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/045ec9.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_045ec9();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_045ec9();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/04b911.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/04b911.wgsl.expected.glsl
index 84b1ad1..2ea84c3 100644
--- a/test/tint/builtins/gen/var/textureLoad/04b911.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/04b911.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -34,6 +37,9 @@
void main() {
v.inner = textureLoad_04b911();
}
+//
+// compute_main
+//
#version 310 es
@@ -46,7 +52,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -69,6 +75,9 @@
void main() {
v.inner = textureLoad_04b911();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/050c33.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/050c33.wgsl.expected.glsl
index 20b6056..9460dc8 100644
--- a/test/tint/builtins/gen/var/textureLoad/050c33.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/050c33.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_050c33();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_050c33();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/0674b1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/0674b1.wgsl.expected.glsl
index c1bbf05..e9b8f99 100644
--- a/test/tint/builtins/gen/var/textureLoad/0674b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/0674b1.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_0674b1();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_0674b1();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/06ac37.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/06ac37.wgsl.expected.glsl
index a8e6584..07c3d96 100644
--- a/test/tint/builtins/gen/var/textureLoad/06ac37.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/06ac37.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_06ac37();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_06ac37();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/072e26.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/072e26.wgsl.expected.glsl
index 4b20177..11a6036 100644
--- a/test/tint/builtins/gen/var/textureLoad/072e26.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/072e26.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_072e26();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_072e26();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/078bc4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/078bc4.wgsl.expected.glsl
index faa5410..c3c88ad 100644
--- a/test/tint/builtins/gen/var/textureLoad/078bc4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/078bc4.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_078bc4();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_078bc4();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/0cb698.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/0cb698.wgsl.expected.glsl
index b30e515..2019a02 100644
--- a/test/tint/builtins/gen/var/textureLoad/0cb698.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/0cb698.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -28,6 +31,9 @@
void main() {
v.inner = textureLoad_0cb698();
}
+//
+// compute_main
+//
#version 310 es
@@ -40,7 +46,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -57,6 +63,9 @@
void main() {
v.inner = textureLoad_0cb698();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/10db82.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/10db82.wgsl.expected.glsl
index d47f0d9..64d1639 100644
--- a/test/tint/builtins/gen/var/textureLoad/10db82.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/10db82.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_10db82();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_10db82();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/126466.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/126466.wgsl.expected.glsl
index 863a968..b2ea9cb 100644
--- a/test/tint/builtins/gen/var/textureLoad/126466.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/126466.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_126466();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/127e12.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/127e12.wgsl.expected.glsl
index f591a6b..7a47dbb 100644
--- a/test/tint/builtins/gen/var/textureLoad/127e12.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/127e12.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_127e12();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_127e12();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/1373dc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1373dc.wgsl.expected.glsl
index 9daf38a..4be0bac 100644
--- a/test/tint/builtins/gen/var/textureLoad/1373dc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1373dc.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_1373dc();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_1373dc();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/13d539.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/13d539.wgsl.expected.glsl
index f6e89fe..b18ffe5 100644
--- a/test/tint/builtins/gen/var/textureLoad/13d539.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/13d539.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_13d539();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_13d539();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/13e90c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/13e90c.wgsl.expected.glsl
index e921667..a7dde76 100644
--- a/test/tint/builtins/gen/var/textureLoad/13e90c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/13e90c.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_13e90c();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_13e90c();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/143d84.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/143d84.wgsl.expected.glsl
index f9b7854..cccebd9 100644
--- a/test/tint/builtins/gen/var/textureLoad/143d84.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/143d84.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_143d84();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_143d84();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/1471b8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1471b8.wgsl.expected.glsl
index 44308e2..1cd0386 100644
--- a/test/tint/builtins/gen/var/textureLoad/1471b8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1471b8.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_1471b8();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_1471b8();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/1561a7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1561a7.wgsl.expected.glsl
index fc149e8..60204ad 100644
--- a/test/tint/builtins/gen/var/textureLoad/1561a7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1561a7.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_1561a7();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_1561a7();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/15e675.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/15e675.wgsl.expected.glsl
index 5df3bbf..baf8af6 100644
--- a/test/tint/builtins/gen/var/textureLoad/15e675.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/15e675.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_15e675();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_15e675();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/1619bf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1619bf.wgsl.expected.glsl
index 6da112f..2acb589 100644
--- a/test/tint/builtins/gen/var/textureLoad/1619bf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1619bf.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_1619bf();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/168dc8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/168dc8.wgsl.expected.glsl
index 211b46e..71f98a6 100644
--- a/test/tint/builtins/gen/var/textureLoad/168dc8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/168dc8.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -35,6 +38,9 @@
void main() {
v.inner = textureLoad_168dc8();
}
+//
+// compute_main
+//
#version 310 es
@@ -47,7 +53,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -71,6 +77,9 @@
void main() {
v.inner = textureLoad_168dc8();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/18ac11.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/18ac11.wgsl.expected.glsl
index 4fd47de..93d02b2 100644
--- a/test/tint/builtins/gen/var/textureLoad/18ac11.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/18ac11.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_18ac11();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_18ac11();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/19cf87.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/19cf87.wgsl.expected.glsl
index f8c0b54..80d107e 100644
--- a/test/tint/builtins/gen/var/textureLoad/19cf87.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/19cf87.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -30,6 +33,9 @@
void main() {
v.inner = textureLoad_19cf87();
}
+//
+// compute_main
+//
#version 310 es
@@ -42,7 +48,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -61,6 +67,9 @@
void main() {
v.inner = textureLoad_19cf87();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/19d6be.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/19d6be.wgsl.expected.glsl
index 72b3a72..c7dd01b 100644
--- a/test/tint/builtins/gen/var/textureLoad/19d6be.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/19d6be.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_19d6be();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/19e5ca.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/19e5ca.wgsl.expected.glsl
index 72217bc..b811c18 100644
--- a/test/tint/builtins/gen/var/textureLoad/19e5ca.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/19e5ca.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_19e5ca();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_19e5ca();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/1a062f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1a062f.wgsl.expected.glsl
index 6a0aa96..beb9948 100644
--- a/test/tint/builtins/gen/var/textureLoad/1a062f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1a062f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_1a062f();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_1a062f();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/1a8452.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1a8452.wgsl.expected.glsl
index 630d54c..8c1ce07 100644
--- a/test/tint/builtins/gen/var/textureLoad/1a8452.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1a8452.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_1a8452();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_1a8452();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/1aa950.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1aa950.wgsl.expected.glsl
index 60e7deb..bf6f066 100644
--- a/test/tint/builtins/gen/var/textureLoad/1aa950.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1aa950.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_1aa950();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_1aa950();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/1b051f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1b051f.wgsl.expected.glsl
index 4071b5e..15472cc 100644
--- a/test/tint/builtins/gen/var/textureLoad/1b051f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1b051f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -34,6 +37,9 @@
void main() {
v.inner = textureLoad_1b051f();
}
+//
+// compute_main
+//
#version 310 es
@@ -46,7 +52,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -69,6 +75,9 @@
void main() {
v.inner = textureLoad_1b051f();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/1b4332.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1b4332.wgsl.expected.glsl
index c240a22..d2a6fb5 100644
--- a/test/tint/builtins/gen/var/textureLoad/1b4332.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1b4332.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_1b4332();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/1b8588.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1b8588.wgsl.expected.glsl
index 65c74ab..91982cf 100644
--- a/test/tint/builtins/gen/var/textureLoad/1b8588.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1b8588.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -30,6 +33,9 @@
void main() {
v.inner = textureLoad_1b8588();
}
+//
+// compute_main
+//
#version 310 es
@@ -42,7 +48,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -61,6 +67,9 @@
void main() {
v.inner = textureLoad_1b8588();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/1bfdfb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1bfdfb.wgsl.expected.glsl
index 50b2741..2ac94b8 100644
--- a/test/tint/builtins/gen/var/textureLoad/1bfdfb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1bfdfb.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -113,6 +116,9 @@
void main() {
v_1.inner = textureLoad_1bfdfb();
}
+//
+// compute_main
+//
#version 310 es
@@ -227,6 +233,9 @@
void main() {
v_1.inner = textureLoad_1bfdfb();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/1c562a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1c562a.wgsl.expected.glsl
index 4faa683..32bafe0 100644
--- a/test/tint/builtins/gen/var/textureLoad/1c562a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1c562a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler3D arg_0;
@@ -28,6 +31,9 @@
void main() {
v.inner = textureLoad_1c562a();
}
+//
+// compute_main
+//
#version 310 es
@@ -40,7 +46,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler3D arg_0;
@@ -57,6 +63,9 @@
void main() {
v.inner = textureLoad_1c562a();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/1e6baa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1e6baa.wgsl.expected.glsl
index d57ba08..f137686 100644
--- a/test/tint/builtins/gen/var/textureLoad/1e6baa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1e6baa.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_1e6baa();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/1eb93f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1eb93f.wgsl.expected.glsl
index dd27486..a2ce488 100644
--- a/test/tint/builtins/gen/var/textureLoad/1eb93f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1eb93f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_1eb93f();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_1eb93f();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/1f2016.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1f2016.wgsl.expected.glsl
index 9035b6d..91e6d37 100644
--- a/test/tint/builtins/gen/var/textureLoad/1f2016.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1f2016.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler3D arg_0;
@@ -30,6 +33,9 @@
void main() {
v.inner = textureLoad_1f2016();
}
+//
+// compute_main
+//
#version 310 es
@@ -42,7 +48,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler3D arg_0;
@@ -61,6 +67,9 @@
void main() {
v.inner = textureLoad_1f2016();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/1fde63.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/1fde63.wgsl.expected.glsl
index 8d11d75..460dc1f 100644
--- a/test/tint/builtins/gen/var/textureLoad/1fde63.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/1fde63.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_1fde63();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/206a08.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/206a08.wgsl.expected.glsl
index 2609c0a..d972cc3 100644
--- a/test/tint/builtins/gen/var/textureLoad/206a08.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/206a08.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_206a08();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_206a08();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/20fa2f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/20fa2f.wgsl.expected.glsl
index d7fb034..29fe86a 100644
--- a/test/tint/builtins/gen/var/textureLoad/20fa2f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/20fa2f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_20fa2f();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_20fa2f();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/216c37.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/216c37.wgsl.expected.glsl
index 5a7c9d4..9205184 100644
--- a/test/tint/builtins/gen/var/textureLoad/216c37.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/216c37.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_216c37();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_216c37();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/21d1c4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/21d1c4.wgsl.expected.glsl
index 9281387..cbb4ba7 100644
--- a/test/tint/builtins/gen/var/textureLoad/21d1c4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/21d1c4.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler3D arg_0;
@@ -28,6 +31,9 @@
void main() {
v.inner = textureLoad_21d1c4();
}
+//
+// compute_main
+//
#version 310 es
@@ -40,7 +46,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler3D arg_0;
@@ -57,6 +63,9 @@
void main() {
v.inner = textureLoad_21d1c4();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/223246.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/223246.wgsl.expected.glsl
index 9c9cd93..8278f93 100644
--- a/test/tint/builtins/gen/var/textureLoad/223246.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/223246.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler3D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_223246();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler3D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_223246();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/22e963.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/22e963.wgsl.expected.glsl
index d86ca58..aeaa017 100644
--- a/test/tint/builtins/gen/var/textureLoad/22e963.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/22e963.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_22e963();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_22e963();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/23007a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/23007a.wgsl.expected.glsl
index 79b97bc..1988833 100644
--- a/test/tint/builtins/gen/var/textureLoad/23007a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/23007a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_23007a();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_23007a();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/2363be.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2363be.wgsl.expected.glsl
index c8d846f..01ac6d0 100644
--- a/test/tint/builtins/gen/var/textureLoad/2363be.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2363be.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -34,6 +37,9 @@
void main() {
v.inner = textureLoad_2363be();
}
+//
+// compute_main
+//
#version 310 es
@@ -46,7 +52,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -69,6 +75,9 @@
void main() {
v.inner = textureLoad_2363be();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/23ff89.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/23ff89.wgsl.expected.glsl
index c1f6f3e..8f892b0 100644
--- a/test/tint/builtins/gen/var/textureLoad/23ff89.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/23ff89.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_23ff89();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_23ff89();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/26c4f8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/26c4f8.wgsl.expected.glsl
index d1bec95..a860409 100644
--- a/test/tint/builtins/gen/var/textureLoad/26c4f8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/26c4f8.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_26c4f8();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_26c4f8();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/26d7f1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/26d7f1.wgsl.expected.glsl
index e7b3213..01bad3a 100644
--- a/test/tint/builtins/gen/var/textureLoad/26d7f1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/26d7f1.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_26d7f1();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_26d7f1();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/272e7a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/272e7a.wgsl.expected.glsl
index 2e0db9e..8facf71 100644
--- a/test/tint/builtins/gen/var/textureLoad/272e7a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/272e7a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_272e7a();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/276643.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/276643.wgsl.expected.glsl
index bdad116..0c39a26 100644
--- a/test/tint/builtins/gen/var/textureLoad/276643.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/276643.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_276643();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_276643();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/276a2c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/276a2c.wgsl.expected.glsl
index 8336588..1690991 100644
--- a/test/tint/builtins/gen/var/textureLoad/276a2c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/276a2c.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_276a2c();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_276a2c();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/2887d7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2887d7.wgsl.expected.glsl
index ceb9c86..1166462 100644
--- a/test/tint/builtins/gen/var/textureLoad/2887d7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2887d7.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_2887d7();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_2887d7();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/2a82d9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2a82d9.wgsl.expected.glsl
index 18239c5..6ba6df1 100644
--- a/test/tint/builtins/gen/var/textureLoad/2a82d9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2a82d9.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_2a82d9();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_2a82d9();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/2ae485.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2ae485.wgsl.expected.glsl
index 8df5616..4a93c29 100644
--- a/test/tint/builtins/gen/var/textureLoad/2ae485.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2ae485.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_2ae485();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_2ae485();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/2c72ae.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2c72ae.wgsl.expected.glsl
index 1999f49..39f96d0 100644
--- a/test/tint/builtins/gen/var/textureLoad/2c72ae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2c72ae.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_2c72ae();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_2c72ae();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/2d479c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2d479c.wgsl.expected.glsl
index 5b29748..263ac01 100644
--- a/test/tint/builtins/gen/var/textureLoad/2d479c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2d479c.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_2d479c();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_2d479c();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/2d6cf7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2d6cf7.wgsl.expected.glsl
index 54c5133..68a8d93 100644
--- a/test/tint/builtins/gen/var/textureLoad/2d6cf7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2d6cf7.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_2d6cf7();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_2d6cf7();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/2e09aa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2e09aa.wgsl.expected.glsl
index 01bf1ba..552f139 100644
--- a/test/tint/builtins/gen/var/textureLoad/2e09aa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2e09aa.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -19,6 +22,9 @@
void main() {
v.inner = textureLoad_2e09aa();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -39,6 +45,9 @@
void main() {
v.inner = textureLoad_2e09aa();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/2e3552.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2e3552.wgsl.expected.glsl
index 4120cff..ddd26bb 100644
--- a/test/tint/builtins/gen/var/textureLoad/2e3552.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2e3552.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_2e3552();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_2e3552();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/2eaf31.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/2eaf31.wgsl.expected.glsl
index 88b885e..a7911bc 100644
--- a/test/tint/builtins/gen/var/textureLoad/2eaf31.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/2eaf31.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_2eaf31();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/313c73.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/313c73.wgsl.expected.glsl
index 238a7f9..63533bd 100644
--- a/test/tint/builtins/gen/var/textureLoad/313c73.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/313c73.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_313c73();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_313c73();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/31db4b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/31db4b.wgsl.expected.glsl
index 39488c7..8af75f1 100644
--- a/test/tint/builtins/gen/var/textureLoad/31db4b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/31db4b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_31db4b();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_31db4b();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/321210.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/321210.wgsl.expected.glsl
index 72c8f9f..d9cb20e 100644
--- a/test/tint/builtins/gen/var/textureLoad/321210.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/321210.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_321210();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_321210();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/33d3aa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/33d3aa.wgsl.expected.glsl
index 9bd4b47..51ddf1e 100644
--- a/test/tint/builtins/gen/var/textureLoad/33d3aa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/33d3aa.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_33d3aa();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_33d3aa();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/348827.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/348827.wgsl.expected.glsl
index c11eec7..ed8f3e4 100644
--- a/test/tint/builtins/gen/var/textureLoad/348827.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/348827.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_348827();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_348827();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/34d97c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/34d97c.wgsl.expected.glsl
index f02cfe5..49df13b 100644
--- a/test/tint/builtins/gen/var/textureLoad/34d97c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/34d97c.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_34d97c();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/35a5e2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/35a5e2.wgsl.expected.glsl
index 39ffd1e..29d66a5 100644
--- a/test/tint/builtins/gen/var/textureLoad/35a5e2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/35a5e2.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_35a5e2();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/35d464.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/35d464.wgsl.expected.glsl
index 78f4858..b26c773 100644
--- a/test/tint/builtins/gen/var/textureLoad/35d464.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/35d464.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_35d464();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_35d464();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/374351.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/374351.wgsl.expected.glsl
index 8cf618a..b5580e6 100644
--- a/test/tint/builtins/gen/var/textureLoad/374351.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/374351.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_374351();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_374351();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/388688.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/388688.wgsl.expected.glsl
index 01cf59f..c4322bc 100644
--- a/test/tint/builtins/gen/var/textureLoad/388688.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/388688.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_388688();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_388688();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/38f8ab.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/38f8ab.wgsl.expected.glsl
index 3d589f7..03ddde2 100644
--- a/test/tint/builtins/gen/var/textureLoad/38f8ab.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/38f8ab.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_38f8ab();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_38f8ab();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/39ef40.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/39ef40.wgsl.expected.glsl
index f54021e..afad7f7 100644
--- a/test/tint/builtins/gen/var/textureLoad/39ef40.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/39ef40.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_39ef40();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_39ef40();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/3aea13.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3aea13.wgsl.expected.glsl
index b053ca7..9e1eec4 100644
--- a/test/tint/builtins/gen/var/textureLoad/3aea13.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3aea13.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_3aea13();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/3bbc2b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3bbc2b.wgsl.expected.glsl
index d6f3e54..2f15e9b 100644
--- a/test/tint/builtins/gen/var/textureLoad/3bbc2b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3bbc2b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_3bbc2b();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/3c0d9e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3c0d9e.wgsl.expected.glsl
index 5467bc0..bda7695 100644
--- a/test/tint/builtins/gen/var/textureLoad/3c0d9e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3c0d9e.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_3c0d9e();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_3c0d9e();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/3c9587.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3c9587.wgsl.expected.glsl
index 6e26402..40fee0d 100644
--- a/test/tint/builtins/gen/var/textureLoad/3c9587.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3c9587.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_3c9587();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_3c9587();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/3c96e8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3c96e8.wgsl.expected.glsl
index af5ce3e..28d3ad9 100644
--- a/test/tint/builtins/gen/var/textureLoad/3c96e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3c96e8.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -34,6 +37,9 @@
void main() {
v.inner = textureLoad_3c96e8();
}
+//
+// compute_main
+//
#version 310 es
@@ -46,7 +52,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -69,6 +75,9 @@
void main() {
v.inner = textureLoad_3c96e8();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/3d001b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3d001b.wgsl.expected.glsl
index 7d8e0cb..97e41f6 100644
--- a/test/tint/builtins/gen/var/textureLoad/3d001b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3d001b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_3d001b();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_3d001b();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/3d3fd1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3d3fd1.wgsl.expected.glsl
index cbe0cbc..e84d535 100644
--- a/test/tint/builtins/gen/var/textureLoad/3d3fd1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3d3fd1.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -34,6 +37,9 @@
void main() {
v.inner = textureLoad_3d3fd1();
}
+//
+// compute_main
+//
#version 310 es
@@ -46,7 +52,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -69,6 +75,9 @@
void main() {
v.inner = textureLoad_3d3fd1();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/3d9c90.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3d9c90.wgsl.expected.glsl
index ed93d7b..c77e0f5 100644
--- a/test/tint/builtins/gen/var/textureLoad/3d9c90.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3d9c90.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_3d9c90();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_3d9c90();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/3da3ed.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3da3ed.wgsl.expected.glsl
index 17923ef..3ca1320 100644
--- a/test/tint/builtins/gen/var/textureLoad/3da3ed.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3da3ed.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_3da3ed();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_3da3ed();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/3e16a8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3e16a8.wgsl.expected.glsl
index 41e5905..d52f5d7 100644
--- a/test/tint/builtins/gen/var/textureLoad/3e16a8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3e16a8.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_3e16a8();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/3e5f6a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/3e5f6a.wgsl.expected.glsl
index 7722fbe..f2810c9 100644
--- a/test/tint/builtins/gen/var/textureLoad/3e5f6a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/3e5f6a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_3e5f6a();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_3e5f6a();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/424afd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/424afd.wgsl.expected.glsl
index 4f3f717..99d42b1 100644
--- a/test/tint/builtins/gen/var/textureLoad/424afd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/424afd.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_424afd();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/43484a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/43484a.wgsl.expected.glsl
index 545ed92..6ae173b 100644
--- a/test/tint/builtins/gen/var/textureLoad/43484a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/43484a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_43484a();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/439e2a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/439e2a.wgsl.expected.glsl
index b26c486..87de8e6 100644
--- a/test/tint/builtins/gen/var/textureLoad/439e2a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/439e2a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_439e2a();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_439e2a();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/44c826.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/44c826.wgsl.expected.glsl
index d7e895b..ec2059d 100644
--- a/test/tint/builtins/gen/var/textureLoad/44c826.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/44c826.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_44c826();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_44c826();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/454347.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/454347.wgsl.expected.glsl
index d2d7886..3241328 100644
--- a/test/tint/builtins/gen/var/textureLoad/454347.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/454347.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_454347();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_454347();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/4638a0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4638a0.wgsl.expected.glsl
index b9d5c11..d201cb3 100644
--- a/test/tint/builtins/gen/var/textureLoad/4638a0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4638a0.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_4638a0();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_4638a0();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/469912.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/469912.wgsl.expected.glsl
index 0f65cd9..82e92df 100644
--- a/test/tint/builtins/gen/var/textureLoad/469912.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/469912.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_469912();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/46a93f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/46a93f.wgsl.expected.glsl
index 308e40c..e18f500 100644
--- a/test/tint/builtins/gen/var/textureLoad/46a93f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/46a93f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -34,6 +37,9 @@
void main() {
v.inner = textureLoad_46a93f();
}
+//
+// compute_main
+//
#version 310 es
@@ -46,7 +52,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -69,6 +75,9 @@
void main() {
v.inner = textureLoad_46a93f();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/46dbf5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/46dbf5.wgsl.expected.glsl
index 2902e95..5e79377 100644
--- a/test/tint/builtins/gen/var/textureLoad/46dbf5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/46dbf5.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_46dbf5();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_46dbf5();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/47e818.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/47e818.wgsl.expected.glsl
index d6175c0..66864aa 100644
--- a/test/tint/builtins/gen/var/textureLoad/47e818.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/47e818.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler3D arg_0;
@@ -28,6 +31,9 @@
void main() {
v.inner = textureLoad_47e818();
}
+//
+// compute_main
+//
#version 310 es
@@ -40,7 +46,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler3D arg_0;
@@ -57,6 +63,9 @@
void main() {
v.inner = textureLoad_47e818();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/482627.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/482627.wgsl.expected.glsl
index 63e75bd..38c1731 100644
--- a/test/tint/builtins/gen/var/textureLoad/482627.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/482627.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_482627();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/484344.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/484344.wgsl.expected.glsl
index 5235e44..54ce6c9 100644
--- a/test/tint/builtins/gen/var/textureLoad/484344.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/484344.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -30,6 +33,9 @@
void main() {
v.inner = textureLoad_484344();
}
+//
+// compute_main
+//
#version 310 es
@@ -42,7 +48,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -61,6 +67,9 @@
void main() {
v.inner = textureLoad_484344();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/4951bb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4951bb.wgsl.expected.glsl
index e188060..1edb77f 100644
--- a/test/tint/builtins/gen/var/textureLoad/4951bb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4951bb.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_4951bb();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_4951bb();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/49f76f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/49f76f.wgsl.expected.glsl
index c12b17e..e094826 100644
--- a/test/tint/builtins/gen/var/textureLoad/49f76f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/49f76f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -19,6 +22,9 @@
void main() {
v.inner = textureLoad_49f76f();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -39,6 +45,9 @@
void main() {
v.inner = textureLoad_49f76f();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/4acb64.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4acb64.wgsl.expected.glsl
index 70976c1..e2e5907 100644
--- a/test/tint/builtins/gen/var/textureLoad/4acb64.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4acb64.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -35,6 +38,9 @@
void main() {
v.inner = textureLoad_4acb64();
}
+//
+// compute_main
+//
#version 310 es
@@ -47,7 +53,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -71,6 +77,9 @@
void main() {
v.inner = textureLoad_4acb64();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/4c1a1e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4c1a1e.wgsl.expected.glsl
index 5126160..d410d0b 100644
--- a/test/tint/builtins/gen/var/textureLoad/4c1a1e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4c1a1e.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_4c1a1e();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/4c423f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4c423f.wgsl.expected.glsl
index 621b4f6..b77dc95 100644
--- a/test/tint/builtins/gen/var/textureLoad/4c423f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4c423f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_4c423f();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_4c423f();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/4c67be.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4c67be.wgsl.expected.glsl
index 114c56b..88064e4 100644
--- a/test/tint/builtins/gen/var/textureLoad/4c67be.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4c67be.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_4c67be();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_4c67be();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/4ccf9a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4ccf9a.wgsl.expected.glsl
index c4de9cd..7fa4f86 100644
--- a/test/tint/builtins/gen/var/textureLoad/4ccf9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4ccf9a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_4ccf9a();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/4cdca5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4cdca5.wgsl.expected.glsl
index f796b54..2537703 100644
--- a/test/tint/builtins/gen/var/textureLoad/4cdca5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4cdca5.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_4cdca5();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_4cdca5();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/4db25c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4db25c.wgsl.expected.glsl
index d20b7fb..143a181 100644
--- a/test/tint/builtins/gen/var/textureLoad/4db25c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4db25c.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -19,6 +22,9 @@
void main() {
v.inner = textureLoad_4db25c();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -39,6 +45,9 @@
void main() {
v.inner = textureLoad_4db25c();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/4f5496.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4f5496.wgsl.expected.glsl
index 5a406df..a9bb1fb 100644
--- a/test/tint/builtins/gen/var/textureLoad/4f5496.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4f5496.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_4f5496();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/4fa6ae.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4fa6ae.wgsl.expected.glsl
index b8f342d..45ef8d0 100644
--- a/test/tint/builtins/gen/var/textureLoad/4fa6ae.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4fa6ae.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_4fa6ae();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_4fa6ae();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/4fd803.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/4fd803.wgsl.expected.glsl
index d4ddc48..dbb38d2 100644
--- a/test/tint/builtins/gen/var/textureLoad/4fd803.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/4fd803.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler3D arg_0;
@@ -30,6 +33,9 @@
void main() {
v.inner = textureLoad_4fd803();
}
+//
+// compute_main
+//
#version 310 es
@@ -42,7 +48,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler3D arg_0;
@@ -61,6 +67,9 @@
void main() {
v.inner = textureLoad_4fd803();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/505aa2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/505aa2.wgsl.expected.glsl
index ed4ea23..bbcdbd4 100644
--- a/test/tint/builtins/gen/var/textureLoad/505aa2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/505aa2.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_505aa2();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_505aa2();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/50915c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/50915c.wgsl.expected.glsl
index edc79f5..e1c6184 100644
--- a/test/tint/builtins/gen/var/textureLoad/50915c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/50915c.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_50915c();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_50915c();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/519ab5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/519ab5.wgsl.expected.glsl
index cbd986b..e859cc8 100644
--- a/test/tint/builtins/gen/var/textureLoad/519ab5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/519ab5.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_519ab5();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_519ab5();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/53378a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/53378a.wgsl.expected.glsl
index 7d225f9..d7852b1 100644
--- a/test/tint/builtins/gen/var/textureLoad/53378a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/53378a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_53378a();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_53378a();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/53e142.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/53e142.wgsl.expected.glsl
index 22bdf05..47e8113 100644
--- a/test/tint/builtins/gen/var/textureLoad/53e142.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/53e142.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -35,6 +38,9 @@
void main() {
v.inner = textureLoad_53e142();
}
+//
+// compute_main
+//
#version 310 es
@@ -47,7 +53,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -71,6 +77,9 @@
void main() {
v.inner = textureLoad_53e142();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/54a59b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/54a59b.wgsl.expected.glsl
index 195e75f..62710bf 100644
--- a/test/tint/builtins/gen/var/textureLoad/54a59b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/54a59b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -35,6 +38,9 @@
void main() {
v.inner = textureLoad_54a59b();
}
+//
+// compute_main
+//
#version 310 es
@@ -47,7 +53,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -71,6 +77,9 @@
void main() {
v.inner = textureLoad_54a59b();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/54e0ce.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/54e0ce.wgsl.expected.glsl
index b39833b..b63b53d 100644
--- a/test/tint/builtins/gen/var/textureLoad/54e0ce.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/54e0ce.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_54e0ce();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_54e0ce();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/54fb38.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/54fb38.wgsl.expected.glsl
index 9f02ba1..44961d0 100644
--- a/test/tint/builtins/gen/var/textureLoad/54fb38.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/54fb38.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_54fb38();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/55e745.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/55e745.wgsl.expected.glsl
index 0e49149..f2f813b 100644
--- a/test/tint/builtins/gen/var/textureLoad/55e745.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/55e745.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_55e745();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_55e745();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/560573.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/560573.wgsl.expected.glsl
index 7619cc3..231c996 100644
--- a/test/tint/builtins/gen/var/textureLoad/560573.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/560573.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_560573();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_560573();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/56a000.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/56a000.wgsl.expected.glsl
index 28f7592..433622a 100644
--- a/test/tint/builtins/gen/var/textureLoad/56a000.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/56a000.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_56a000();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/582015.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/582015.wgsl.expected.glsl
index 73aa003..bc62796 100644
--- a/test/tint/builtins/gen/var/textureLoad/582015.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/582015.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_582015();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_582015();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/589eaa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/589eaa.wgsl.expected.glsl
index 1d33445..9a4865a 100644
--- a/test/tint/builtins/gen/var/textureLoad/589eaa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/589eaa.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_589eaa();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_589eaa();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/5a2f9d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5a2f9d.wgsl.expected.glsl
index 69af707..df33987 100644
--- a/test/tint/builtins/gen/var/textureLoad/5a2f9d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5a2f9d.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -30,6 +33,9 @@
void main() {
v.inner = textureLoad_5a2f9d();
}
+//
+// compute_main
+//
#version 310 es
@@ -42,7 +48,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -61,6 +67,9 @@
void main() {
v.inner = textureLoad_5a2f9d();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/5abbf2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5abbf2.wgsl.expected.glsl
index 566637f..1aa680c 100644
--- a/test/tint/builtins/gen/var/textureLoad/5abbf2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5abbf2.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_5abbf2();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_5abbf2();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/5bb7fb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5bb7fb.wgsl.expected.glsl
index a7c14da..f150758 100644
--- a/test/tint/builtins/gen/var/textureLoad/5bb7fb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5bb7fb.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_5bb7fb();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_5bb7fb();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/5cd3fc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5cd3fc.wgsl.expected.glsl
index 5348fb8..779b8ba 100644
--- a/test/tint/builtins/gen/var/textureLoad/5cd3fc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5cd3fc.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_5cd3fc();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/5cee3b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5cee3b.wgsl.expected.glsl
index cfde125..5e2ca88 100644
--- a/test/tint/builtins/gen/var/textureLoad/5cee3b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5cee3b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_5cee3b();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_5cee3b();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/5d0a2f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5d0a2f.wgsl.expected.glsl
index a5d94f4..0f80d74 100644
--- a/test/tint/builtins/gen/var/textureLoad/5d0a2f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5d0a2f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_5d0a2f();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_5d0a2f();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/5d4042.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5d4042.wgsl.expected.glsl
index 3dddc43..f8d4a31 100644
--- a/test/tint/builtins/gen/var/textureLoad/5d4042.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5d4042.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_5d4042();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_5d4042();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/5dd4c7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5dd4c7.wgsl.expected.glsl
index 5b3e69e..c70b4db 100644
--- a/test/tint/builtins/gen/var/textureLoad/5dd4c7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5dd4c7.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_5dd4c7();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_5dd4c7();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/5e8d3f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5e8d3f.wgsl.expected.glsl
index c7bc308..576937b 100644
--- a/test/tint/builtins/gen/var/textureLoad/5e8d3f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5e8d3f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_5e8d3f();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_5e8d3f();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/5ed6ad.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5ed6ad.wgsl.expected.glsl
index e3f0dfd..7d48f3c 100644
--- a/test/tint/builtins/gen/var/textureLoad/5ed6ad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5ed6ad.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_5ed6ad();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_5ed6ad();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/5f4473.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5f4473.wgsl.expected.glsl
index aa2e6a3..9a5ecd3 100644
--- a/test/tint/builtins/gen/var/textureLoad/5f4473.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5f4473.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_5f4473();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_5f4473();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/5feb4d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/5feb4d.wgsl.expected.glsl
index 950a8fa..b2ec050 100644
--- a/test/tint/builtins/gen/var/textureLoad/5feb4d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/5feb4d.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_5feb4d();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_5feb4d();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/6154d4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6154d4.wgsl.expected.glsl
index cf98181..742f644 100644
--- a/test/tint/builtins/gen/var/textureLoad/6154d4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6154d4.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -30,6 +33,9 @@
void main() {
v.inner = textureLoad_6154d4();
}
+//
+// compute_main
+//
#version 310 es
@@ -42,7 +48,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -61,6 +67,9 @@
void main() {
v.inner = textureLoad_6154d4();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/61e2e8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/61e2e8.wgsl.expected.glsl
index c3aa8eb..797d4d5 100644
--- a/test/tint/builtins/gen/var/textureLoad/61e2e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/61e2e8.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_61e2e8();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/620caa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/620caa.wgsl.expected.glsl
index 81977bd..af7d26f 100644
--- a/test/tint/builtins/gen/var/textureLoad/620caa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/620caa.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_620caa();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_620caa();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/6273b1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6273b1.wgsl.expected.glsl
index 3d61eb2..62ffead 100644
--- a/test/tint/builtins/gen/var/textureLoad/6273b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6273b1.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_6273b1();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_6273b1();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/62d125.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/62d125.wgsl.expected.glsl
index e65bf48..3099442 100644
--- a/test/tint/builtins/gen/var/textureLoad/62d125.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/62d125.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_62d125();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_62d125();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/62d1de.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/62d1de.wgsl.expected.glsl
index 5ca21a6..1d3b692 100644
--- a/test/tint/builtins/gen/var/textureLoad/62d1de.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/62d1de.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_62d1de();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_62d1de();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/639962.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/639962.wgsl.expected.glsl
index 2d814ab..a3b6a2c1 100644
--- a/test/tint/builtins/gen/var/textureLoad/639962.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/639962.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -19,6 +22,9 @@
void main() {
v.inner = textureLoad_639962();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -39,6 +45,9 @@
void main() {
v.inner = textureLoad_639962();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/63be18.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/63be18.wgsl.expected.glsl
index b779bff..506f58e 100644
--- a/test/tint/builtins/gen/var/textureLoad/63be18.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/63be18.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_63be18();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_63be18();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/656d76.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/656d76.wgsl.expected.glsl
index 198eb88..8267479 100644
--- a/test/tint/builtins/gen/var/textureLoad/656d76.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/656d76.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -35,6 +38,9 @@
void main() {
v.inner = textureLoad_656d76();
}
+//
+// compute_main
+//
#version 310 es
@@ -47,7 +53,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -71,6 +77,9 @@
void main() {
v.inner = textureLoad_656d76();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/65a4d0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/65a4d0.wgsl.expected.glsl
index 9a5d132..72ce0fc 100644
--- a/test/tint/builtins/gen/var/textureLoad/65a4d0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/65a4d0.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_65a4d0();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_65a4d0();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/6678b6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6678b6.wgsl.expected.glsl
index 8ccbb2c..c13a21b 100644
--- a/test/tint/builtins/gen/var/textureLoad/6678b6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6678b6.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_6678b6();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_6678b6();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/66be47.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/66be47.wgsl.expected.glsl
index a08d324..5cde3e9 100644
--- a/test/tint/builtins/gen/var/textureLoad/66be47.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/66be47.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -34,6 +37,9 @@
void main() {
v.inner = textureLoad_66be47();
}
+//
+// compute_main
+//
#version 310 es
@@ -46,7 +52,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -69,6 +75,9 @@
void main() {
v.inner = textureLoad_66be47();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/67d826.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/67d826.wgsl.expected.glsl
index 4fec1ba..3336310 100644
--- a/test/tint/builtins/gen/var/textureLoad/67d826.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/67d826.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_67d826();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/67edca.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/67edca.wgsl.expected.glsl
index 8f80ef8..9b09e9a 100644
--- a/test/tint/builtins/gen/var/textureLoad/67edca.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/67edca.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_67edca();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_67edca();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/6925bc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6925bc.wgsl.expected.glsl
index 575ac3e..3679263 100644
--- a/test/tint/builtins/gen/var/textureLoad/6925bc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6925bc.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_6925bc();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_6925bc();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/69fee5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/69fee5.wgsl.expected.glsl
index facfa5e..6e3b4ac 100644
--- a/test/tint/builtins/gen/var/textureLoad/69fee5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/69fee5.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_69fee5();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/6b77d4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6b77d4.wgsl.expected.glsl
index dbdce2a..07aaddd 100644
--- a/test/tint/builtins/gen/var/textureLoad/6b77d4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6b77d4.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_6b77d4();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_6b77d4();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/6bf4b7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6bf4b7.wgsl.expected.glsl
index 72f029b..bc1509a 100644
--- a/test/tint/builtins/gen/var/textureLoad/6bf4b7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6bf4b7.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler3D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_6bf4b7();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler3D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_6bf4b7();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/6d1fb4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6d1fb4.wgsl.expected.glsl
index 28e52f1..45696d7 100644
--- a/test/tint/builtins/gen/var/textureLoad/6d1fb4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6d1fb4.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_6d1fb4();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/6d376a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6d376a.wgsl.expected.glsl
index 9a0bd0b..b8e2433 100644
--- a/test/tint/builtins/gen/var/textureLoad/6d376a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6d376a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -28,6 +31,9 @@
void main() {
v.inner = textureLoad_6d376a();
}
+//
+// compute_main
+//
#version 310 es
@@ -40,7 +46,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -57,6 +63,9 @@
void main() {
v.inner = textureLoad_6d376a();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/6f0370.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6f0370.wgsl.expected.glsl
index 4694cf9..93aa626 100644
--- a/test/tint/builtins/gen/var/textureLoad/6f0370.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6f0370.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_6f0370();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_6f0370();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/6f1750.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/6f1750.wgsl.expected.glsl
index 9fa058a..ce11cdf 100644
--- a/test/tint/builtins/gen/var/textureLoad/6f1750.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/6f1750.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_6f1750();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_6f1750();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/714471.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/714471.wgsl.expected.glsl
index 7a5b8b1..08f3dee 100644
--- a/test/tint/builtins/gen/var/textureLoad/714471.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/714471.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -28,6 +31,9 @@
void main() {
v.inner = textureLoad_714471();
}
+//
+// compute_main
+//
#version 310 es
@@ -40,7 +46,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -57,6 +63,9 @@
void main() {
v.inner = textureLoad_714471();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/72bb3c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/72bb3c.wgsl.expected.glsl
index 3158af8..e6223bd 100644
--- a/test/tint/builtins/gen/var/textureLoad/72bb3c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/72bb3c.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_72bb3c();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_72bb3c();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/72c9c3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/72c9c3.wgsl.expected.glsl
index e2eaa75..ba30a7a 100644
--- a/test/tint/builtins/gen/var/textureLoad/72c9c3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/72c9c3.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_72c9c3();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/749704.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/749704.wgsl.expected.glsl
index 6825dc0..aec51b2 100644
--- a/test/tint/builtins/gen/var/textureLoad/749704.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/749704.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_749704();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_749704();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/773c46.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/773c46.wgsl.expected.glsl
index ca42d31..b4be84d 100644
--- a/test/tint/builtins/gen/var/textureLoad/773c46.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/773c46.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_773c46();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_773c46();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/789045.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/789045.wgsl.expected.glsl
index 1d37c46..88e27a2 100644
--- a/test/tint/builtins/gen/var/textureLoad/789045.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/789045.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -35,6 +38,9 @@
void main() {
v.inner = textureLoad_789045();
}
+//
+// compute_main
+//
#version 310 es
@@ -47,7 +53,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -71,6 +77,9 @@
void main() {
v.inner = textureLoad_789045();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/79e697.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/79e697.wgsl.expected.glsl
index 8d2cfbd..c395bba 100644
--- a/test/tint/builtins/gen/var/textureLoad/79e697.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/79e697.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -36,6 +39,9 @@
void main() {
v.inner = textureLoad_79e697();
}
+//
+// compute_main
+//
#version 310 es
@@ -48,7 +54,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -73,6 +79,9 @@
void main() {
v.inner = textureLoad_79e697();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/7ab4df.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7ab4df.wgsl.expected.glsl
index 8c44551..c685301 100644
--- a/test/tint/builtins/gen/var/textureLoad/7ab4df.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7ab4df.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -35,6 +38,9 @@
void main() {
v.inner = textureLoad_7ab4df();
}
+//
+// compute_main
+//
#version 310 es
@@ -47,7 +53,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -71,6 +77,9 @@
void main() {
v.inner = textureLoad_7ab4df();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/7b63e0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7b63e0.wgsl.expected.glsl
index 15f16d0..abab39e 100644
--- a/test/tint/builtins/gen/var/textureLoad/7b63e0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7b63e0.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -33,6 +36,9 @@
void main() {
v.inner = textureLoad_7b63e0();
}
+//
+// compute_main
+//
#version 310 es
@@ -45,7 +51,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -67,6 +73,9 @@
void main() {
v.inner = textureLoad_7b63e0();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/7bee94.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7bee94.wgsl.expected.glsl
index 3ba473b..02fc218 100644
--- a/test/tint/builtins/gen/var/textureLoad/7bee94.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7bee94.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -19,6 +22,9 @@
void main() {
v.inner = textureLoad_7bee94();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -39,6 +45,9 @@
void main() {
v.inner = textureLoad_7bee94();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/7c90e5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7c90e5.wgsl.expected.glsl
index e0fdf43..5cb8bc4 100644
--- a/test/tint/builtins/gen/var/textureLoad/7c90e5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7c90e5.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -36,6 +39,9 @@
void main() {
v.inner = textureLoad_7c90e5();
}
+//
+// compute_main
+//
#version 310 es
@@ -48,7 +54,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -73,6 +79,9 @@
void main() {
v.inner = textureLoad_7c90e5();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/7dab57.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7dab57.wgsl.expected.glsl
index 2bd89eb..02fcdb8 100644
--- a/test/tint/builtins/gen/var/textureLoad/7dab57.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7dab57.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_7dab57();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_7dab57();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/7dd3d5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7dd3d5.wgsl.expected.glsl
index cd1c5b3..a3c9248 100644
--- a/test/tint/builtins/gen/var/textureLoad/7dd3d5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7dd3d5.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_7dd3d5();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/7fd822.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/7fd822.wgsl.expected.glsl
index 189a73d..992cd6f 100644
--- a/test/tint/builtins/gen/var/textureLoad/7fd822.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/7fd822.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_7fd822();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_7fd822();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/81c381.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/81c381.wgsl.expected.glsl
index f101520..481d565 100644
--- a/test/tint/builtins/gen/var/textureLoad/81c381.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/81c381.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -30,6 +33,9 @@
void main() {
v.inner = textureLoad_81c381();
}
+//
+// compute_main
+//
#version 310 es
@@ -42,7 +48,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -61,6 +67,9 @@
void main() {
v.inner = textureLoad_81c381();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/83162f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/83162f.wgsl.expected.glsl
index 7511341..89e561f 100644
--- a/test/tint/builtins/gen/var/textureLoad/83162f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/83162f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_83162f();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_83162f();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/83cea4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/83cea4.wgsl.expected.glsl
index e5ef1c2..8ae2dd3 100644
--- a/test/tint/builtins/gen/var/textureLoad/83cea4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/83cea4.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_83cea4();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_83cea4();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/83d6e3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/83d6e3.wgsl.expected.glsl
index d9f47f2..66cbc83 100644
--- a/test/tint/builtins/gen/var/textureLoad/83d6e3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/83d6e3.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_83d6e3();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/84c728.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/84c728.wgsl.expected.glsl
index 3714d37..f3aaa4a 100644
--- a/test/tint/builtins/gen/var/textureLoad/84c728.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/84c728.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_84c728();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_84c728();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/84dee1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/84dee1.wgsl.expected.glsl
index 5dfcfd0..f5e6098 100644
--- a/test/tint/builtins/gen/var/textureLoad/84dee1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/84dee1.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -28,6 +31,9 @@
void main() {
v.inner = textureLoad_84dee1();
}
+//
+// compute_main
+//
#version 310 es
@@ -40,7 +46,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -57,6 +63,9 @@
void main() {
v.inner = textureLoad_84dee1();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/8527b1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8527b1.wgsl.expected.glsl
index a5b45db..b05053b 100644
--- a/test/tint/builtins/gen/var/textureLoad/8527b1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8527b1.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -33,6 +36,9 @@
void main() {
v.inner = textureLoad_8527b1();
}
+//
+// compute_main
+//
#version 310 es
@@ -45,7 +51,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -67,6 +73,9 @@
void main() {
v.inner = textureLoad_8527b1();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/862833.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/862833.wgsl.expected.glsl
index 4064585..a717d6f 100644
--- a/test/tint/builtins/gen/var/textureLoad/862833.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/862833.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_862833();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_862833();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/87be85.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/87be85.wgsl.expected.glsl
index dec657a..b7dedd7 100644
--- a/test/tint/builtins/gen/var/textureLoad/87be85.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/87be85.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -36,6 +39,9 @@
void main() {
v.inner = textureLoad_87be85();
}
+//
+// compute_main
+//
#version 310 es
@@ -48,7 +54,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -73,6 +79,9 @@
void main() {
v.inner = textureLoad_87be85();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/881349.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/881349.wgsl.expected.glsl
index 0ae508c..2f80250 100644
--- a/test/tint/builtins/gen/var/textureLoad/881349.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/881349.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_881349();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/89620b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/89620b.wgsl.expected.glsl
index aea49e1..1efe31d 100644
--- a/test/tint/builtins/gen/var/textureLoad/89620b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/89620b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_89620b();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_89620b();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/897cf3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/897cf3.wgsl.expected.glsl
index abb0e4b..fdbdaa2 100644
--- a/test/tint/builtins/gen/var/textureLoad/897cf3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/897cf3.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -28,6 +31,9 @@
void main() {
v.inner = textureLoad_897cf3();
}
+//
+// compute_main
+//
#version 310 es
@@ -40,7 +46,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -57,6 +63,9 @@
void main() {
v.inner = textureLoad_897cf3();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/8a291b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8a291b.wgsl.expected.glsl
index a44ce50..b0511bf 100644
--- a/test/tint/builtins/gen/var/textureLoad/8a291b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8a291b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_8a291b();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_8a291b();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/8a9988.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8a9988.wgsl.expected.glsl
index 4cf21a3..c056412 100644
--- a/test/tint/builtins/gen/var/textureLoad/8a9988.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8a9988.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_8a9988();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_8a9988();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/8acf41.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8acf41.wgsl.expected.glsl
index 0c4f98c..7f43dab 100644
--- a/test/tint/builtins/gen/var/textureLoad/8acf41.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8acf41.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -113,6 +116,9 @@
void main() {
v_1.inner = textureLoad_8acf41();
}
+//
+// compute_main
+//
#version 310 es
@@ -227,6 +233,9 @@
void main() {
v_1.inner = textureLoad_8acf41();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/8bf8c2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8bf8c2.wgsl.expected.glsl
index f87e974..e94a76a 100644
--- a/test/tint/builtins/gen/var/textureLoad/8bf8c2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8bf8c2.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_8bf8c2();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/8c6176.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8c6176.wgsl.expected.glsl
index 0ba41e8..59333a6 100644
--- a/test/tint/builtins/gen/var/textureLoad/8c6176.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8c6176.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_8c6176();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/8ccbe3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8ccbe3.wgsl.expected.glsl
index 68e18fa..dfb68e8 100644
--- a/test/tint/builtins/gen/var/textureLoad/8ccbe3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8ccbe3.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_8ccbe3();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_8ccbe3();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/8d64c3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8d64c3.wgsl.expected.glsl
index 4525987..75ad619 100644
--- a/test/tint/builtins/gen/var/textureLoad/8d64c3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8d64c3.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_8d64c3();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/8db0ce.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8db0ce.wgsl.expected.glsl
index adc2050..a8add91 100644
--- a/test/tint/builtins/gen/var/textureLoad/8db0ce.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8db0ce.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_8db0ce();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_8db0ce();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/8e5032.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8e5032.wgsl.expected.glsl
index 0c51f28..98652b6 100644
--- a/test/tint/builtins/gen/var/textureLoad/8e5032.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8e5032.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_8e5032();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_8e5032();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/8ff033.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/8ff033.wgsl.expected.glsl
index 7f24bdf..457b492 100644
--- a/test/tint/builtins/gen/var/textureLoad/8ff033.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/8ff033.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_8ff033();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_8ff033();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/91ede5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/91ede5.wgsl.expected.glsl
index b77cb96..e32c1b4 100644
--- a/test/tint/builtins/gen/var/textureLoad/91ede5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/91ede5.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_91ede5();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/92dd61.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/92dd61.wgsl.expected.glsl
index 702a70f..a5fcd6d 100644
--- a/test/tint/builtins/gen/var/textureLoad/92dd61.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/92dd61.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_92dd61();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/92eb1f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/92eb1f.wgsl.expected.glsl
index d17f51e..c1373a3 100644
--- a/test/tint/builtins/gen/var/textureLoad/92eb1f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/92eb1f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler3D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_92eb1f();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler3D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_92eb1f();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/936952.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/936952.wgsl.expected.glsl
index 9124ce8..8cfb710 100644
--- a/test/tint/builtins/gen/var/textureLoad/936952.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/936952.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_936952();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_936952();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/93f23e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/93f23e.wgsl.expected.glsl
index 456b2c1..bf40b2c 100644
--- a/test/tint/builtins/gen/var/textureLoad/93f23e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/93f23e.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_93f23e();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/947107.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/947107.wgsl.expected.glsl
index 78de196..d92fd89 100644
--- a/test/tint/builtins/gen/var/textureLoad/947107.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/947107.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_947107();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_947107();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/96efd5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/96efd5.wgsl.expected.glsl
index ff4cf97..c9ae534 100644
--- a/test/tint/builtins/gen/var/textureLoad/96efd5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/96efd5.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -33,6 +36,9 @@
void main() {
v.inner = textureLoad_96efd5();
}
+//
+// compute_main
+//
#version 310 es
@@ -45,7 +51,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -67,6 +73,9 @@
void main() {
v.inner = textureLoad_96efd5();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/970308.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/970308.wgsl.expected.glsl
index d9af345..a2dbe3f 100644
--- a/test/tint/builtins/gen/var/textureLoad/970308.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/970308.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_970308();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_970308();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/9885b0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9885b0.wgsl.expected.glsl
index 06eaeed..c0fc0da 100644
--- a/test/tint/builtins/gen/var/textureLoad/9885b0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9885b0.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -33,6 +36,9 @@
void main() {
v.inner = textureLoad_9885b0();
}
+//
+// compute_main
+//
#version 310 es
@@ -45,7 +51,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -67,6 +73,9 @@
void main() {
v.inner = textureLoad_9885b0();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/99d8fa.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/99d8fa.wgsl.expected.glsl
index f0f9842..7aecf3f 100644
--- a/test/tint/builtins/gen/var/textureLoad/99d8fa.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/99d8fa.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_99d8fa();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/9a7c90.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9a7c90.wgsl.expected.glsl
index ce3af57..c4f4d48 100644
--- a/test/tint/builtins/gen/var/textureLoad/9a7c90.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9a7c90.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_9a7c90();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_9a7c90();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/9a8c1e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9a8c1e.wgsl.expected.glsl
index 5e48bd1..65bd61e 100644
--- a/test/tint/builtins/gen/var/textureLoad/9a8c1e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9a8c1e.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_9a8c1e();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_9a8c1e();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/9aa733.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9aa733.wgsl.expected.glsl
index 37f025f..618a52b 100644
--- a/test/tint/builtins/gen/var/textureLoad/9aa733.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9aa733.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_9aa733();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_9aa733();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/9b2667.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9b2667.wgsl.expected.glsl
index 7f6a92a..2e6e1d6 100644
--- a/test/tint/builtins/gen/var/textureLoad/9b2667.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9b2667.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -36,6 +39,9 @@
void main() {
v.inner = textureLoad_9b2667();
}
+//
+// compute_main
+//
#version 310 es
@@ -48,7 +54,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -73,6 +79,9 @@
void main() {
v.inner = textureLoad_9b2667();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/9b5343.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9b5343.wgsl.expected.glsl
index 8ab244c..42f9089 100644
--- a/test/tint/builtins/gen/var/textureLoad/9b5343.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9b5343.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_9b5343();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_9b5343();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/9c2376.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9c2376.wgsl.expected.glsl
index d5d6763..2042e5e 100644
--- a/test/tint/builtins/gen/var/textureLoad/9c2376.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9c2376.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_9c2376();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_9c2376();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/9c2a14.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9c2a14.wgsl.expected.glsl
index d0697dd..be76388 100644
--- a/test/tint/builtins/gen/var/textureLoad/9c2a14.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9c2a14.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_9c2a14();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_9c2a14();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/9cf7df.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9cf7df.wgsl.expected.glsl
index a8273f6..4aa6560 100644
--- a/test/tint/builtins/gen/var/textureLoad/9cf7df.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9cf7df.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_9cf7df();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_9cf7df();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/9d70e9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9d70e9.wgsl.expected.glsl
index c956089..b503633 100644
--- a/test/tint/builtins/gen/var/textureLoad/9d70e9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9d70e9.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -35,6 +38,9 @@
void main() {
v.inner = textureLoad_9d70e9();
}
+//
+// compute_main
+//
#version 310 es
@@ -47,7 +53,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -71,6 +77,9 @@
void main() {
v.inner = textureLoad_9d70e9();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/9de6f5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9de6f5.wgsl.expected.glsl
index 5d6c8e4..970f6dc 100644
--- a/test/tint/builtins/gen/var/textureLoad/9de6f5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9de6f5.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_9de6f5();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_9de6f5();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/9ed19e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9ed19e.wgsl.expected.glsl
index d8a0d16..d6ef99f 100644
--- a/test/tint/builtins/gen/var/textureLoad/9ed19e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9ed19e.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -28,6 +31,9 @@
void main() {
v.inner = textureLoad_9ed19e();
}
+//
+// compute_main
+//
#version 310 es
@@ -40,7 +46,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D arg_0;
@@ -57,6 +63,9 @@
void main() {
v.inner = textureLoad_9ed19e();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/9fbfd9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/9fbfd9.wgsl.expected.glsl
index ae3989e..ea7e68e 100644
--- a/test/tint/builtins/gen/var/textureLoad/9fbfd9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/9fbfd9.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -34,6 +37,9 @@
void main() {
v.inner = textureLoad_9fbfd9();
}
+//
+// compute_main
+//
#version 310 es
@@ -46,7 +52,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -69,6 +75,9 @@
void main() {
v.inner = textureLoad_9fbfd9();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/a03af1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a03af1.wgsl.expected.glsl
index f72b4bd..3e58d28 100644
--- a/test/tint/builtins/gen/var/textureLoad/a03af1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a03af1.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_a03af1();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_a03af1();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/a24be1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a24be1.wgsl.expected.glsl
index c34a86e..01876d9 100644
--- a/test/tint/builtins/gen/var/textureLoad/a24be1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a24be1.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -34,6 +37,9 @@
void main() {
v.inner = textureLoad_a24be1();
}
+//
+// compute_main
+//
#version 310 es
@@ -46,7 +52,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2DArray arg_0;
@@ -69,6 +75,9 @@
void main() {
v.inner = textureLoad_a24be1();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/a583c9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a583c9.wgsl.expected.glsl
index 06f2989..789e950 100644
--- a/test/tint/builtins/gen/var/textureLoad/a583c9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a583c9.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_a583c9();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_a583c9();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/a5c4e2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a5c4e2.wgsl.expected.glsl
index 9b34082..9ba85ff 100644
--- a/test/tint/builtins/gen/var/textureLoad/a5c4e2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a5c4e2.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_a5c4e2();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/a5e0a5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a5e0a5.wgsl.expected.glsl
index fb343b0..c8847f0 100644
--- a/test/tint/builtins/gen/var/textureLoad/a5e0a5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a5e0a5.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_a5e0a5();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/a6a85a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a6a85a.wgsl.expected.glsl
index 84829ac..97800f0 100644
--- a/test/tint/builtins/gen/var/textureLoad/a6a85a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a6a85a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_a6a85a();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_a6a85a();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/a6b61d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a6b61d.wgsl.expected.glsl
index 9196398..c4cff28 100644
--- a/test/tint/builtins/gen/var/textureLoad/a6b61d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a6b61d.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_a6b61d();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_a6b61d();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/a7444c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a7444c.wgsl.expected.glsl
index 9cc6357..a503a8d 100644
--- a/test/tint/builtins/gen/var/textureLoad/a7444c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a7444c.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_a7444c();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_a7444c();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/a7a3c3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a7a3c3.wgsl.expected.glsl
index 7a3a4a3..94ebd71 100644
--- a/test/tint/builtins/gen/var/textureLoad/a7a3c3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a7a3c3.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_a7a3c3();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_a7a3c3();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/a8549b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a8549b.wgsl.expected.glsl
index 152154a..e1e0bb2 100644
--- a/test/tint/builtins/gen/var/textureLoad/a8549b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a8549b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_a8549b();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_a8549b();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/a9a9f5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/a9a9f5.wgsl.expected.glsl
index 8d4d648..325dbad 100644
--- a/test/tint/builtins/gen/var/textureLoad/a9a9f5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/a9a9f5.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler3D arg_0;
@@ -30,6 +33,9 @@
void main() {
v.inner = textureLoad_a9a9f5();
}
+//
+// compute_main
+//
#version 310 es
@@ -42,7 +48,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler3D arg_0;
@@ -61,6 +67,9 @@
void main() {
v.inner = textureLoad_a9a9f5();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/aa6130.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/aa6130.wgsl.expected.glsl
index 65859fe..3d635c8 100644
--- a/test/tint/builtins/gen/var/textureLoad/aa6130.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/aa6130.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_aa6130();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/aa8a0d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/aa8a0d.wgsl.expected.glsl
index c3c1e72..c8fe731 100644
--- a/test/tint/builtins/gen/var/textureLoad/aa8a0d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/aa8a0d.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_aa8a0d();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_aa8a0d();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/aae7f6.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/aae7f6.wgsl.expected.glsl
index 3c632cf..b115cf1 100644
--- a/test/tint/builtins/gen/var/textureLoad/aae7f6.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/aae7f6.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_aae7f6();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_aae7f6();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/ac64f7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ac64f7.wgsl.expected.glsl
index c9d2db9..f2b3b16 100644
--- a/test/tint/builtins/gen/var/textureLoad/ac64f7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ac64f7.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_ac64f7();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_ac64f7();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/ad551e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ad551e.wgsl.expected.glsl
index 71ce30f..8899fa1 100644
--- a/test/tint/builtins/gen/var/textureLoad/ad551e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ad551e.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_ad551e();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/aeae73.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/aeae73.wgsl.expected.glsl
index d2b83f4..50200b1 100644
--- a/test/tint/builtins/gen/var/textureLoad/aeae73.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/aeae73.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_aeae73();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_aeae73();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/aebc09.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/aebc09.wgsl.expected.glsl
index 33f5186..bf4a484 100644
--- a/test/tint/builtins/gen/var/textureLoad/aebc09.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/aebc09.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_aebc09();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_aebc09();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/af0507.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/af0507.wgsl.expected.glsl
index a0ab889..0c90f68 100644
--- a/test/tint/builtins/gen/var/textureLoad/af0507.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/af0507.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_af0507();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/b1bf79.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b1bf79.wgsl.expected.glsl
index 462b53c..c542501 100644
--- a/test/tint/builtins/gen/var/textureLoad/b1bf79.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b1bf79.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_b1bf79();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_b1bf79();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/b1ca35.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b1ca35.wgsl.expected.glsl
index 05e9617..a1890f4 100644
--- a/test/tint/builtins/gen/var/textureLoad/b1ca35.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b1ca35.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_b1ca35();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/b24d27.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b24d27.wgsl.expected.glsl
index 443e09e..97f0d0c3 100644
--- a/test/tint/builtins/gen/var/textureLoad/b24d27.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b24d27.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_b24d27();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_b24d27();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/b25644.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b25644.wgsl.expected.glsl
index 29b38ae..23093f1 100644
--- a/test/tint/builtins/gen/var/textureLoad/b25644.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b25644.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_b25644();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/b27c33.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b27c33.wgsl.expected.glsl
index 4f996c8..551233b 100644
--- a/test/tint/builtins/gen/var/textureLoad/b27c33.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b27c33.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_b27c33();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/b29f71.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b29f71.wgsl.expected.glsl
index 87b9b9c..4536ea3 100644
--- a/test/tint/builtins/gen/var/textureLoad/b29f71.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b29f71.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -35,6 +38,9 @@
void main() {
v.inner = textureLoad_b29f71();
}
+//
+// compute_main
+//
#version 310 es
@@ -47,7 +53,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2DArray arg_0;
@@ -71,6 +77,9 @@
void main() {
v.inner = textureLoad_b29f71();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/b4d6c4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b4d6c4.wgsl.expected.glsl
index 6d64c5f..57f5986 100644
--- a/test/tint/builtins/gen/var/textureLoad/b4d6c4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b4d6c4.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_b4d6c4();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/b58c6d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b58c6d.wgsl.expected.glsl
index d21746a..5f6fdf6 100644
--- a/test/tint/builtins/gen/var/textureLoad/b58c6d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b58c6d.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_b58c6d();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_b58c6d();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/b6ba5d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b6ba5d.wgsl.expected.glsl
index 57088f8..7776165 100644
--- a/test/tint/builtins/gen/var/textureLoad/b6ba5d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b6ba5d.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -35,6 +38,9 @@
void main() {
v.inner = textureLoad_b6ba5d();
}
+//
+// compute_main
+//
#version 310 es
@@ -47,7 +53,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -71,6 +77,9 @@
void main() {
v.inner = textureLoad_b6ba5d();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/b6c458.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b6c458.wgsl.expected.glsl
index ccf1e5d..3df07f9 100644
--- a/test/tint/builtins/gen/var/textureLoad/b6c458.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b6c458.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_b6c458();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_b6c458();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/b73f6b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b73f6b.wgsl.expected.glsl
index 616b9d1..9781b9b 100644
--- a/test/tint/builtins/gen/var/textureLoad/b73f6b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b73f6b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_b73f6b();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_b73f6b();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/b75c8f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b75c8f.wgsl.expected.glsl
index 4701749..2f2b714 100644
--- a/test/tint/builtins/gen/var/textureLoad/b75c8f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b75c8f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_b75c8f();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/b75d4a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b75d4a.wgsl.expected.glsl
index da42593..2b4ca8c 100644
--- a/test/tint/builtins/gen/var/textureLoad/b75d4a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b75d4a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_b75d4a();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_b75d4a();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/b7f74f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b7f74f.wgsl.expected.glsl
index fd671c9..c55b25f 100644
--- a/test/tint/builtins/gen/var/textureLoad/b7f74f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b7f74f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_b7f74f();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_b7f74f();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/b80e7e.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b80e7e.wgsl.expected.glsl
index 0029938..6e3d03f 100644
--- a/test/tint/builtins/gen/var/textureLoad/b80e7e.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b80e7e.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_b80e7e();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_b80e7e();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/b94d15.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/b94d15.wgsl.expected.glsl
index 03388d9..02a4aeb 100644
--- a/test/tint/builtins/gen/var/textureLoad/b94d15.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/b94d15.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_b94d15();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_b94d15();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/ba023a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ba023a.wgsl.expected.glsl
index 3c5c45c..56be46b 100644
--- a/test/tint/builtins/gen/var/textureLoad/ba023a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ba023a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_ba023a();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/bba04a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/bba04a.wgsl.expected.glsl
index 1194230..19947e2 100644
--- a/test/tint/builtins/gen/var/textureLoad/bba04a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bba04a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_bba04a();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.glsl
index d388466..8993f11 100644
--- a/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bc3201.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -28,6 +31,9 @@
void main() {
v.inner = textureLoad_bc3201();
}
+//
+// compute_main
+//
#version 310 es
@@ -40,7 +46,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -57,6 +63,9 @@
void main() {
v.inner = textureLoad_bc3201();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/bc882d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/bc882d.wgsl.expected.glsl
index 1ea0e80..c726550 100644
--- a/test/tint/builtins/gen/var/textureLoad/bc882d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bc882d.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_bc882d();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/bcbb3c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/bcbb3c.wgsl.expected.glsl
index a3e6d0b..97dcff6 100644
--- a/test/tint/builtins/gen/var/textureLoad/bcbb3c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bcbb3c.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler3D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_bcbb3c();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler3D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_bcbb3c();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/bdc67a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/bdc67a.wgsl.expected.glsl
index 1f11321..4c61526 100644
--- a/test/tint/builtins/gen/var/textureLoad/bdc67a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bdc67a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_bdc67a();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/bfd154.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/bfd154.wgsl.expected.glsl
index b70c194..280b612 100644
--- a/test/tint/builtins/gen/var/textureLoad/bfd154.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/bfd154.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_bfd154();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_bfd154();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c02b74.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c02b74.wgsl.expected.glsl
index 29ad44f..0163e7d 100644
--- a/test/tint/builtins/gen/var/textureLoad/c02b74.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c02b74.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_c02b74();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_c02b74();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c07013.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c07013.wgsl.expected.glsl
index b46294a..c2937d2 100644
--- a/test/tint/builtins/gen/var/textureLoad/c07013.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c07013.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_c07013();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_c07013();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c16e00.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c16e00.wgsl.expected.glsl
index 5682120..d3897fb 100644
--- a/test/tint/builtins/gen/var/textureLoad/c16e00.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c16e00.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -35,6 +38,9 @@
void main() {
v.inner = textureLoad_c16e00();
}
+//
+// compute_main
+//
#version 310 es
@@ -47,7 +53,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -71,6 +77,9 @@
void main() {
v.inner = textureLoad_c16e00();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c21b33.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c21b33.wgsl.expected.glsl
index 27f2cff..8c0e7ea 100644
--- a/test/tint/builtins/gen/var/textureLoad/c21b33.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c21b33.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_c21b33();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_c21b33();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c2a480.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c2a480.wgsl.expected.glsl
index 1fcf031..667e65f 100644
--- a/test/tint/builtins/gen/var/textureLoad/c2a480.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c2a480.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -30,6 +33,9 @@
void main() {
v.inner = textureLoad_c2a480();
}
+//
+// compute_main
+//
#version 310 es
@@ -42,7 +48,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -61,6 +67,9 @@
void main() {
v.inner = textureLoad_c2a480();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c2d09a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c2d09a.wgsl.expected.glsl
index 9e9d8fd..018f22d 100644
--- a/test/tint/builtins/gen/var/textureLoad/c2d09a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c2d09a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_c2d09a();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/c378ee.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c378ee.wgsl.expected.glsl
index e0e65fc..32d30f1 100644
--- a/test/tint/builtins/gen/var/textureLoad/c378ee.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c378ee.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_c378ee();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_c378ee();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c40dcb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c40dcb.wgsl.expected.glsl
index 0a96b27..e26b116 100644
--- a/test/tint/builtins/gen/var/textureLoad/c40dcb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c40dcb.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_c40dcb();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_c40dcb();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c456bc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c456bc.wgsl.expected.glsl
index d5f430d..6a38891 100644
--- a/test/tint/builtins/gen/var/textureLoad/c456bc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c456bc.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_c456bc();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_c456bc();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c5791b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c5791b.wgsl.expected.glsl
index 7da6c55..bdf9713 100644
--- a/test/tint/builtins/gen/var/textureLoad/c5791b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c5791b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_c5791b();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_c5791b();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c66b20.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c66b20.wgsl.expected.glsl
index d5d6e56..cb8acbb 100644
--- a/test/tint/builtins/gen/var/textureLoad/c66b20.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c66b20.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_c66b20();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_c66b20();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c7cbed.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c7cbed.wgsl.expected.glsl
index ef3a623..aa2c4ea 100644
--- a/test/tint/builtins/gen/var/textureLoad/c7cbed.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c7cbed.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_c7cbed();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_c7cbed();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c80691.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c80691.wgsl.expected.glsl
index 8424a93..29d510b 100644
--- a/test/tint/builtins/gen/var/textureLoad/c80691.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c80691.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_c80691();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/c8ed19.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c8ed19.wgsl.expected.glsl
index 54f771f..ebcda50 100644
--- a/test/tint/builtins/gen/var/textureLoad/c8ed19.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c8ed19.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_c8ed19();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_c8ed19();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/c9cc40.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c9cc40.wgsl.expected.glsl
index 7c9418d..7825c93 100644
--- a/test/tint/builtins/gen/var/textureLoad/c9cc40.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c9cc40.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_c9cc40();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_c9cc40();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/c9f310.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/c9f310.wgsl.expected.glsl
index 1d4c33d..1bd8d01 100644
--- a/test/tint/builtins/gen/var/textureLoad/c9f310.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/c9f310.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_c9f310();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/cad5f2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/cad5f2.wgsl.expected.glsl
index 8283020..08d4fd1 100644
--- a/test/tint/builtins/gen/var/textureLoad/cad5f2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/cad5f2.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_cad5f2();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_cad5f2();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/cb57c2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/cb57c2.wgsl.expected.glsl
index 27a3500..e2faf34 100644
--- a/test/tint/builtins/gen/var/textureLoad/cb57c2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/cb57c2.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -34,6 +37,9 @@
void main() {
v.inner = textureLoad_cb57c2();
}
+//
+// compute_main
+//
#version 310 es
@@ -46,7 +52,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -69,6 +75,9 @@
void main() {
v.inner = textureLoad_cb57c2();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/cdccd2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/cdccd2.wgsl.expected.glsl
index 3bc3dc7..62d47b5 100644
--- a/test/tint/builtins/gen/var/textureLoad/cdccd2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/cdccd2.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_cdccd2();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/cdd343.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/cdd343.wgsl.expected.glsl
index e84bb53..9586d57 100644
--- a/test/tint/builtins/gen/var/textureLoad/cdd343.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/cdd343.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_cdd343();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_cdd343();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/cec477.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/cec477.wgsl.expected.glsl
index 43acb91..6d26d5d 100644
--- a/test/tint/builtins/gen/var/textureLoad/cec477.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/cec477.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_cec477();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/cece6c.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/cece6c.wgsl.expected.glsl
index e97dea4..11d3eae 100644
--- a/test/tint/builtins/gen/var/textureLoad/cece6c.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/cece6c.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_cece6c();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_cece6c();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/d02afc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d02afc.wgsl.expected.glsl
index 1229c72..9f5fbde 100644
--- a/test/tint/builtins/gen/var/textureLoad/d02afc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d02afc.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_d02afc();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_d02afc();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/d0e351.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d0e351.wgsl.expected.glsl
index 48395a8..7db81ce 100644
--- a/test/tint/builtins/gen/var/textureLoad/d0e351.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d0e351.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_d0e351();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/d357bb.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d357bb.wgsl.expected.glsl
index e31fee3..e7e3c04 100644
--- a/test/tint/builtins/gen/var/textureLoad/d357bb.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d357bb.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_d357bb();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_d357bb();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/d41c72.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d41c72.wgsl.expected.glsl
index b4c9b98..ad6e1a8 100644
--- a/test/tint/builtins/gen/var/textureLoad/d41c72.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d41c72.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_d41c72();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/d4df19.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d4df19.wgsl.expected.glsl
index 5ab9b07..35d50f6 100644
--- a/test/tint/builtins/gen/var/textureLoad/d4df19.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d4df19.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_d4df19();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_d4df19();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/d5c48d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d5c48d.wgsl.expected.glsl
index 6628106..143cd75 100644
--- a/test/tint/builtins/gen/var/textureLoad/d5c48d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d5c48d.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_d5c48d();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_d5c48d();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/d81c57.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d81c57.wgsl.expected.glsl
index 7b6dc17..bb8eb66 100644
--- a/test/tint/builtins/gen/var/textureLoad/d81c57.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d81c57.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_d81c57();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_d81c57();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/d85d61.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d85d61.wgsl.expected.glsl
index 76ea524..3570a02 100644
--- a/test/tint/builtins/gen/var/textureLoad/d85d61.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d85d61.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_d85d61();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_d85d61();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/d8617f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/d8617f.wgsl.expected.glsl
index e8c5a37..afa4eba 100644
--- a/test/tint/builtins/gen/var/textureLoad/d8617f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/d8617f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_d8617f();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_d8617f();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/dbd554.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/dbd554.wgsl.expected.glsl
index 2d50003..083d6ba 100644
--- a/test/tint/builtins/gen/var/textureLoad/dbd554.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/dbd554.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_dbd554();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_dbd554();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/dd8776.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/dd8776.wgsl.expected.glsl
index b6ff1b5..f1d666c 100644
--- a/test/tint/builtins/gen/var/textureLoad/dd8776.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/dd8776.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_dd8776();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_dd8776();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/ddeed3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ddeed3.wgsl.expected.glsl
index f60dcde..721aa42 100644
--- a/test/tint/builtins/gen/var/textureLoad/ddeed3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ddeed3.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_ddeed3();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_ddeed3();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/dee8e7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/dee8e7.wgsl.expected.glsl
index d0d6af5..564bc22 100644
--- a/test/tint/builtins/gen/var/textureLoad/dee8e7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/dee8e7.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_dee8e7();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_dee8e7();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/defd9a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/defd9a.wgsl.expected.glsl
index 6ca5437..fd522f2 100644
--- a/test/tint/builtins/gen/var/textureLoad/defd9a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/defd9a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_defd9a();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/dfdf3b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/dfdf3b.wgsl.expected.glsl
index de35438..68ee856 100644
--- a/test/tint/builtins/gen/var/textureLoad/dfdf3b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/dfdf3b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_dfdf3b();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_dfdf3b();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/e2292f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e2292f.wgsl.expected.glsl
index b43e8a3..a2ec497 100644
--- a/test/tint/builtins/gen/var/textureLoad/e2292f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e2292f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_e2292f();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_e2292f();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/e2b3a1.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e2b3a1.wgsl.expected.glsl
index de6d5ba..09bce37 100644
--- a/test/tint/builtins/gen/var/textureLoad/e2b3a1.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e2b3a1.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_e2b3a1();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/e35f72.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e35f72.wgsl.expected.glsl
index 2896133..49ef80a 100644
--- a/test/tint/builtins/gen/var/textureLoad/e35f72.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e35f72.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler3D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_e35f72();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler3D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_e35f72();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/e3b08b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e3b08b.wgsl.expected.glsl
index 8590742..b88d6b8 100644
--- a/test/tint/builtins/gen/var/textureLoad/e3b08b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e3b08b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_e3b08b();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_e3b08b();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/e3d2cc.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e3d2cc.wgsl.expected.glsl
index b35d82a..9a80a5a 100644
--- a/test/tint/builtins/gen/var/textureLoad/e3d2cc.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e3d2cc.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_e3d2cc();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_e3d2cc();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/e4051a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e4051a.wgsl.expected.glsl
index 71f2d66..bf4df33 100644
--- a/test/tint/builtins/gen/var/textureLoad/e4051a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e4051a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_e4051a();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/e57e92.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e57e92.wgsl.expected.glsl
index c10a7f3..ec8b29e 100644
--- a/test/tint/builtins/gen/var/textureLoad/e57e92.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e57e92.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_e57e92();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_e57e92();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/e59fdf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e59fdf.wgsl.expected.glsl
index 8c25706..6731154 100644
--- a/test/tint/builtins/gen/var/textureLoad/e59fdf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e59fdf.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_e59fdf();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_e59fdf();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/e65916.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e65916.wgsl.expected.glsl
index e0b130c..2884a03 100644
--- a/test/tint/builtins/gen/var/textureLoad/e65916.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e65916.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_e65916();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_e65916();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/e893d7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e893d7.wgsl.expected.glsl
index ad7508b..3eca3cf 100644
--- a/test/tint/builtins/gen/var/textureLoad/e893d7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e893d7.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_e893d7();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_e893d7();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/e92dd0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/e92dd0.wgsl.expected.glsl
index a282ccc..132b617 100644
--- a/test/tint/builtins/gen/var/textureLoad/e92dd0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/e92dd0.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_e92dd0();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_e92dd0();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/ea2abd.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ea2abd.wgsl.expected.glsl
index 90cc04e..1a9d11e 100644
--- a/test/tint/builtins/gen/var/textureLoad/ea2abd.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ea2abd.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_ea2abd();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_ea2abd();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/eb573b.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/eb573b.wgsl.expected.glsl
index 0ed5b4f..32c29fa 100644
--- a/test/tint/builtins/gen/var/textureLoad/eb573b.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/eb573b.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_eb573b();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_eb573b();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/ebfb92.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ebfb92.wgsl.expected.glsl
index bc5df79..e65ea7d 100644
--- a/test/tint/builtins/gen/var/textureLoad/ebfb92.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ebfb92.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_ebfb92();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
uvec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp usampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_ebfb92();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/ecc823.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ecc823.wgsl.expected.glsl
index d1c202d..632b868 100644
--- a/test/tint/builtins/gen/var/textureLoad/ecc823.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ecc823.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_ecc823();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_ecc823();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/ed55a8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ed55a8.wgsl.expected.glsl
index e609475..6a5f245 100644
--- a/test/tint/builtins/gen/var/textureLoad/ed55a8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ed55a8.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_ed55a8();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/ee33c5.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ee33c5.wgsl.expected.glsl
index ba2d76e..f850572 100644
--- a/test/tint/builtins/gen/var/textureLoad/ee33c5.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ee33c5.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_ee33c5();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_ee33c5();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/eecf7d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/eecf7d.wgsl.expected.glsl
index dd7c541..22d8e60 100644
--- a/test/tint/builtins/gen/var/textureLoad/eecf7d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/eecf7d.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -21,6 +24,9 @@
void main() {
v.inner = textureLoad_eecf7d();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -43,6 +49,9 @@
void main() {
v.inner = textureLoad_eecf7d();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/ef2ec3.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ef2ec3.wgsl.expected.glsl
index 35f9d1a..ae1ec8e 100644
--- a/test/tint/builtins/gen/var/textureLoad/ef2ec3.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ef2ec3.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_ef2ec3();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/ef5405.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ef5405.wgsl.expected.glsl
index 46332f6..5696921 100644
--- a/test/tint/builtins/gen/var/textureLoad/ef5405.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ef5405.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_ef5405();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_ef5405();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/efa787.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/efa787.wgsl.expected.glsl
index 34c30b3..98d3591 100644
--- a/test/tint/builtins/gen/var/textureLoad/efa787.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/efa787.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_efa787();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_efa787();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/f06b69.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f06b69.wgsl.expected.glsl
index c1a2a1a..081ee11 100644
--- a/test/tint/builtins/gen/var/textureLoad/f06b69.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f06b69.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_f06b69();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_f06b69();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/f0abad.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f0abad.wgsl.expected.glsl
index 3ba2dad..e46a935 100644
--- a/test/tint/builtins/gen/var/textureLoad/f0abad.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f0abad.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -19,6 +22,9 @@
void main() {
v.inner = textureLoad_f0abad();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -39,6 +45,9 @@
void main() {
v.inner = textureLoad_f0abad();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/f1c549.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f1c549.wgsl.expected.glsl
index a64961f..180c2bf 100644
--- a/test/tint/builtins/gen/var/textureLoad/f1c549.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f1c549.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_f1c549();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/f2a7ff.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f2a7ff.wgsl.expected.glsl
index d7129d9..4a5f98a 100644
--- a/test/tint/builtins/gen/var/textureLoad/f2a7ff.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f2a7ff.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_f2a7ff();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_f2a7ff();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/f2bdd4.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f2bdd4.wgsl.expected.glsl
index 14b504c..9a05b40 100644
--- a/test/tint/builtins/gen/var/textureLoad/f2bdd4.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f2bdd4.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_f2bdd4();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/f348d9.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f348d9.wgsl.expected.glsl
index 7d57eaf..d75ce76 100644
--- a/test/tint/builtins/gen/var/textureLoad/f348d9.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f348d9.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -34,6 +37,9 @@
void main() {
v.inner = textureLoad_f348d9();
}
+//
+// compute_main
+//
#version 310 es
@@ -46,7 +52,7 @@
vec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -69,6 +75,9 @@
void main() {
v.inner = textureLoad_f348d9();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/f35ac7.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f35ac7.wgsl.expected.glsl
index c4f9e55..3d1e874 100644
--- a/test/tint/builtins/gen/var/textureLoad/f35ac7.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f35ac7.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_f35ac7();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_f35ac7();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/f379e2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f379e2.wgsl.expected.glsl
index 5265f29..1a30ccc 100644
--- a/test/tint/builtins/gen/var/textureLoad/f379e2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f379e2.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_f379e2();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_f379e2();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/f56e6f.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f56e6f.wgsl.expected.glsl
index ca84bdd..9417cde 100644
--- a/test/tint/builtins/gen/var/textureLoad/f56e6f.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f56e6f.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_f56e6f();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_f56e6f();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/f5aee2.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f5aee2.wgsl.expected.glsl
index 55c5efb..a1161f1 100644
--- a/test/tint/builtins/gen/var/textureLoad/f5aee2.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f5aee2.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_f5aee2();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_f5aee2();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/f74bd8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f74bd8.wgsl.expected.glsl
index 019f007..73579d6 100644
--- a/test/tint/builtins/gen/var/textureLoad/f74bd8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f74bd8.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 460
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_f74bd8();
}
+//
+// compute_main
+//
#version 460
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_f74bd8();
}
+//
+// vertex_main
+//
#version 460
diff --git a/test/tint/builtins/gen/var/textureLoad/f7f936.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f7f936.wgsl.expected.glsl
index 4e59041..1a96bce 100644
--- a/test/tint/builtins/gen/var/textureLoad/f7f936.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f7f936.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -20,6 +23,9 @@
void main() {
v.inner = textureLoad_f7f936();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -41,6 +47,9 @@
void main() {
v.inner = textureLoad_f7f936();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/f81792.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f81792.wgsl.expected.glsl
index 773b991..284f028 100644
--- a/test/tint/builtins/gen/var/textureLoad/f81792.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f81792.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_f81792();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/f85291.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f85291.wgsl.expected.glsl
index 6a7a7bd..cd9a417 100644
--- a/test/tint/builtins/gen/var/textureLoad/f85291.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f85291.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -29,6 +32,9 @@
void main() {
v.inner = textureLoad_f85291();
}
+//
+// compute_main
+//
#version 310 es
@@ -41,7 +47,7 @@
ivec4 inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp isampler2D arg_0;
@@ -59,6 +65,9 @@
void main() {
v.inner = textureLoad_f85291();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/f8a2e8.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f8a2e8.wgsl.expected.glsl
index 5f1a84b..954b8cb 100644
--- a/test/tint/builtins/gen/var/textureLoad/f8a2e8.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f8a2e8.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_f8a2e8();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_f8a2e8();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/f92c2d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f92c2d.wgsl.expected.glsl
index 5d72303..5e69d2c 100644
--- a/test/tint/builtins/gen/var/textureLoad/f92c2d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f92c2d.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_f92c2d();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
diff --git a/test/tint/builtins/gen/var/textureLoad/f9eaaf.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/f9eaaf.wgsl.expected.glsl
index eda056b..5315ede 100644
--- a/test/tint/builtins/gen/var/textureLoad/f9eaaf.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/f9eaaf.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_f9eaaf();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_f9eaaf();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/fc6d36.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/fc6d36.wgsl.expected.glsl
index 03c8be8..9ae1da1 100644
--- a/test/tint/builtins/gen/var/textureLoad/fc6d36.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fc6d36.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_fc6d36();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_fc6d36();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/fcd23d.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/fcd23d.wgsl.expected.glsl
index 5e7ad6e..bf060ea 100644
--- a/test/tint/builtins/gen/var/textureLoad/fcd23d.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fcd23d.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -19,6 +22,9 @@
void main() {
v.inner = textureLoad_fcd23d();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -39,6 +45,9 @@
void main() {
v.inner = textureLoad_fcd23d();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/fd6442.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/fd6442.wgsl.expected.glsl
index 4b00d53..e25e921 100644
--- a/test/tint/builtins/gen/var/textureLoad/fd6442.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fd6442.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -16,6 +19,9 @@
void main() {
v.inner = textureLoad_fd6442();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -33,6 +39,9 @@
void main() {
v.inner = textureLoad_fd6442();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/fdebd0.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/fdebd0.wgsl.expected.glsl
index 59cdab0..5549a0e 100644
--- a/test/tint/builtins/gen/var/textureLoad/fdebd0.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fdebd0.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -22,6 +25,9 @@
void main() {
v.inner = textureLoad_fdebd0();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -45,6 +51,9 @@
void main() {
v.inner = textureLoad_fdebd0();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/fe0565.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/fe0565.wgsl.expected.glsl
index a197a4e..83d9e1c 100644
--- a/test/tint/builtins/gen/var/textureLoad/fe0565.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fe0565.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -19,6 +22,9 @@
void main() {
v.inner = textureLoad_fe0565();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -39,6 +45,9 @@
void main() {
v.inner = textureLoad_fe0565();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/fe222a.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/fe222a.wgsl.expected.glsl
index 85288f2..31bf88f 100644
--- a/test/tint/builtins/gen/var/textureLoad/fe222a.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/fe222a.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_fe222a();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_fe222a();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/feab99.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/feab99.wgsl.expected.glsl
index f64f09b..4043ce4 100644
--- a/test/tint/builtins/gen/var/textureLoad/feab99.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/feab99.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -17,6 +20,9 @@
void main() {
v.inner = textureLoad_feab99();
}
+//
+// compute_main
+//
#version 310 es
layout(binding = 0, std430)
@@ -35,6 +41,9 @@
void main() {
v.inner = textureLoad_feab99();
}
+//
+// vertex_main
+//
#version 310 es
diff --git a/test/tint/builtins/gen/var/textureLoad/ff1119.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/ff1119.wgsl.expected.glsl
index 8c4165e..81fb3ae 100644
--- a/test/tint/builtins/gen/var/textureLoad/ff1119.wgsl.expected.glsl
+++ b/test/tint/builtins/gen/var/textureLoad/ff1119.wgsl.expected.glsl
@@ -1,3 +1,6 @@
+//
+// fragment_main
+//
#version 310 es
precision highp float;
precision highp int;
@@ -12,7 +15,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -35,6 +38,9 @@
void main() {
v.inner = textureLoad_ff1119();
}
+//
+// compute_main
+//
#version 310 es
@@ -47,7 +53,7 @@
float inner;
} v;
layout(binding = 0, std140)
-uniform tint_symbol_1_1_ubo {
+uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2DArray arg_0;
@@ -71,6 +77,9 @@
void main() {
v.inner = textureLoad_ff1119();
}
+//
+// vertex_main
+//
#version 310 es