blob: 5a406dfbd21c35e4409133dce172817ae0a9126f [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
uvec4 textureLoad_4f5496() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
uint v_3 = (uint(imageSize(arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
uvec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
return res;
}
void main() {
v.inner = textureLoad_4f5496();
}
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0;
uvec4 textureLoad_4f5496() {
ivec2 arg_1 = ivec2(1);
int arg_2 = 1;
ivec2 v_1 = arg_1;
int v_2 = arg_2;
uint v_3 = (uint(imageSize(arg_0).z) - 1u);
uint v_4 = min(uint(v_2), v_3);
uvec2 v_5 = (uvec2(imageSize(arg_0).xy) - uvec2(1u));
ivec2 v_6 = ivec2(min(uvec2(v_1), v_5));
uvec4 res = imageLoad(arg_0, ivec3(v_6, int(v_4)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_4f5496();
}