commit | 196326ce19cfc04773fe65ec9bb3c577549716a3 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Fri Dec 06 12:40:09 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 06 12:40:09 2024 +0000 |
tree | 9d63a0714a5639149dbdbd8a4eca75855ae661d1 | |
parent | 85cf63e9a9e441f794335a497038d070fa41ff9c [diff] [blame] |
Update `tint` to use new single entry point path for GLSL Move the GLSL emission over to the new single entry point path and remove the custom GLSL code for enforcing single entry point. Bug: 380043961 Change-Id: I3bfe80b1c6d046c2ecaec52514d245f4c4e48d3e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/218316 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com>
diff --git a/test/tint/builtins/gen/var/textureLoad/374351.wgsl.expected.glsl b/test/tint/builtins/gen/var/textureLoad/374351.wgsl.expected.glsl index 8cf618a..b5580e6 100644 --- a/test/tint/builtins/gen/var/textureLoad/374351.wgsl.expected.glsl +++ b/test/tint/builtins/gen/var/textureLoad/374351.wgsl.expected.glsl
@@ -1,3 +1,6 @@ +// +// fragment_main +// #version 310 es precision highp float; precision highp int; @@ -16,6 +19,9 @@ void main() { v.inner = textureLoad_374351(); } +// +// compute_main +// #version 310 es layout(binding = 0, std430) @@ -33,6 +39,9 @@ void main() { v.inner = textureLoad_374351(); } +// +// vertex_main +// #version 310 es