| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_module_vars_struct { | |
| array<texture2d<float, access::sample>, 4> sampled_textures; | |
| }; | |
| void do_texture_load(array<texture2d<float, access::sample>, 4> ts) { | |
| uint const v = min(0u, (ts[0].get_num_mip_levels() - 1u)); | |
| float4 const texture_load = ts[0].read(min(uint2(0u), (uint2(ts[0].get_width(v), ts[0].get_height(v)) - uint2(1u))), v); | |
| } | |
| fragment void fs(array<texture2d<float, access::sample>, 4> sampled_textures [[texture(0)]]) { | |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.sampled_textures=sampled_textures}; | |
| (do_texture_load(tint_module_vars.sampled_textures)); | |
| } |