commit | 19cb88e71e785abc55f49b24fdd84f9f53687e3b | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Wed Aug 09 00:18:53 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Aug 09 00:18:53 2023 +0000 |
tree | 7e39d41eb04b7211ca9231893f77f50aa3aaf6f8 | |
parent | 63176f4c2d8f8ac272438145ec918baeb5c481e9 [diff] |
D3D12: Calculate aspect count with absl::popcount() Bug: dawn:829 Change-Id: Ie58070bc63132d02162f325586a484a4dd2a075d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/145420 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.