commit | 19d9a204fffd6448b9802812ed244e6c6ecd246d | [log] [tgz] |
---|---|---|
author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Sat Jan 06 04:12:50 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Jan 06 04:12:50 2024 +0000 |
tree | ada36ff49fc17a74aa04b721db71867e0b311e0d | |
parent | 16b3c288a3144342908f6b8b7aede057c40528bd [diff] |
Roll DirectX Shader Compiler from b5c5b52ae8a9 to 79f55f267e02 (3 revisions) ** With manual intervention to add a new file to BUILD.gn ** https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/b5c5b52ae8a9..79f55f267e02 2024-01-05 grroth@microsoft.com Correct sampling param error in DXIL docs (#6131) 2024-01-05 python3kgae@outlook.com [NFC] Move hlsl::DiagnoseTranslationUnit to separate file. (#6126) 2024-01-05 davpeix@microsoft.com Write lit xml output as utf-8 (#6130) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC kainino@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: kainino@google.com Change-Id: I171aec84a4629ca6773868b819d23a20b3abe8bd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/168362 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.