| RWByteAddressBuffer sb : register(u0, space0); |
| |
| struct tint_symbol_1 { |
| uint idx : SV_GroupIndex; |
| }; |
| |
| void sb_store_16(uint offset, float2x2 value) { |
| sb.Store2((offset + 0u), asuint(value[0u])); |
| sb.Store2((offset + 8u), asuint(value[1u])); |
| } |
| |
| void sb_store_17(uint offset, float2x3 value) { |
| sb.Store3((offset + 0u), asuint(value[0u])); |
| sb.Store3((offset + 16u), asuint(value[1u])); |
| } |
| |
| void sb_store_18(uint offset, float2x4 value) { |
| sb.Store4((offset + 0u), asuint(value[0u])); |
| sb.Store4((offset + 16u), asuint(value[1u])); |
| } |
| |
| void sb_store_19(uint offset, float3x2 value) { |
| sb.Store2((offset + 0u), asuint(value[0u])); |
| sb.Store2((offset + 8u), asuint(value[1u])); |
| sb.Store2((offset + 16u), asuint(value[2u])); |
| } |
| |
| void sb_store_20(uint offset, float3x3 value) { |
| sb.Store3((offset + 0u), asuint(value[0u])); |
| sb.Store3((offset + 16u), asuint(value[1u])); |
| sb.Store3((offset + 32u), asuint(value[2u])); |
| } |
| |
| void sb_store_21(uint offset, float3x4 value) { |
| sb.Store4((offset + 0u), asuint(value[0u])); |
| sb.Store4((offset + 16u), asuint(value[1u])); |
| sb.Store4((offset + 32u), asuint(value[2u])); |
| } |
| |
| void sb_store_22(uint offset, float4x2 value) { |
| sb.Store2((offset + 0u), asuint(value[0u])); |
| sb.Store2((offset + 8u), asuint(value[1u])); |
| sb.Store2((offset + 16u), asuint(value[2u])); |
| sb.Store2((offset + 24u), asuint(value[3u])); |
| } |
| |
| void sb_store_23(uint offset, float4x3 value) { |
| sb.Store3((offset + 0u), asuint(value[0u])); |
| sb.Store3((offset + 16u), asuint(value[1u])); |
| sb.Store3((offset + 32u), asuint(value[2u])); |
| sb.Store3((offset + 48u), asuint(value[3u])); |
| } |
| |
| void sb_store_24(uint offset, float4x4 value) { |
| sb.Store4((offset + 0u), asuint(value[0u])); |
| sb.Store4((offset + 16u), asuint(value[1u])); |
| sb.Store4((offset + 32u), asuint(value[2u])); |
| sb.Store4((offset + 48u), asuint(value[3u])); |
| } |
| |
| void sb_store_25(uint offset, matrix<float16_t, 2, 2> value) { |
| sb.Store<vector<float16_t, 2> >((offset + 0u), value[0u]); |
| sb.Store<vector<float16_t, 2> >((offset + 4u), value[1u]); |
| } |
| |
| void sb_store_26(uint offset, matrix<float16_t, 2, 3> value) { |
| sb.Store<vector<float16_t, 3> >((offset + 0u), value[0u]); |
| sb.Store<vector<float16_t, 3> >((offset + 8u), value[1u]); |
| } |
| |
| void sb_store_27(uint offset, matrix<float16_t, 2, 4> value) { |
| sb.Store<vector<float16_t, 4> >((offset + 0u), value[0u]); |
| sb.Store<vector<float16_t, 4> >((offset + 8u), value[1u]); |
| } |
| |
| void sb_store_28(uint offset, matrix<float16_t, 3, 2> value) { |
| sb.Store<vector<float16_t, 2> >((offset + 0u), value[0u]); |
| sb.Store<vector<float16_t, 2> >((offset + 4u), value[1u]); |
| sb.Store<vector<float16_t, 2> >((offset + 8u), value[2u]); |
| } |
| |
| void sb_store_29(uint offset, matrix<float16_t, 3, 3> value) { |
| sb.Store<vector<float16_t, 3> >((offset + 0u), value[0u]); |
| sb.Store<vector<float16_t, 3> >((offset + 8u), value[1u]); |
| sb.Store<vector<float16_t, 3> >((offset + 16u), value[2u]); |
| } |
| |
| void sb_store_30(uint offset, matrix<float16_t, 3, 4> value) { |
| sb.Store<vector<float16_t, 4> >((offset + 0u), value[0u]); |
| sb.Store<vector<float16_t, 4> >((offset + 8u), value[1u]); |
| sb.Store<vector<float16_t, 4> >((offset + 16u), value[2u]); |
| } |
| |
| void sb_store_31(uint offset, matrix<float16_t, 4, 2> value) { |
| sb.Store<vector<float16_t, 2> >((offset + 0u), value[0u]); |
| sb.Store<vector<float16_t, 2> >((offset + 4u), value[1u]); |
| sb.Store<vector<float16_t, 2> >((offset + 8u), value[2u]); |
| sb.Store<vector<float16_t, 2> >((offset + 12u), value[3u]); |
| } |
| |
| void sb_store_32(uint offset, matrix<float16_t, 4, 3> value) { |
| sb.Store<vector<float16_t, 3> >((offset + 0u), value[0u]); |
| sb.Store<vector<float16_t, 3> >((offset + 8u), value[1u]); |
| sb.Store<vector<float16_t, 3> >((offset + 16u), value[2u]); |
| sb.Store<vector<float16_t, 3> >((offset + 24u), value[3u]); |
| } |
| |
| void sb_store_33(uint offset, matrix<float16_t, 4, 4> value) { |
| sb.Store<vector<float16_t, 4> >((offset + 0u), value[0u]); |
| sb.Store<vector<float16_t, 4> >((offset + 8u), value[1u]); |
| sb.Store<vector<float16_t, 4> >((offset + 16u), value[2u]); |
| sb.Store<vector<float16_t, 4> >((offset + 24u), value[3u]); |
| } |
| |
| void sb_store_34(uint offset, float3 value[2]) { |
| float3 array_1[2] = value; |
| { |
| for(uint i = 0u; (i < 2u); i = (i + 1u)) { |
| sb.Store3((offset + (i * 16u)), asuint(array_1[i])); |
| } |
| } |
| } |
| |
| void sb_store_35(uint offset, matrix<float16_t, 4, 2> value[2]) { |
| matrix<float16_t, 4, 2> array_2[2] = value; |
| { |
| for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) { |
| sb_store_31((offset + (i_1 * 16u)), array_2[i_1]); |
| } |
| } |
| } |
| |
| void main_inner(uint idx) { |
| sb.Store((800u * idx), asuint(0.0f)); |
| sb.Store(((800u * idx) + 4u), asuint(0)); |
| sb.Store(((800u * idx) + 8u), asuint(0u)); |
| sb.Store<float16_t>(((800u * idx) + 12u), float16_t(0.0h)); |
| sb.Store2(((800u * idx) + 16u), asuint((0.0f).xx)); |
| sb.Store2(((800u * idx) + 24u), asuint((0).xx)); |
| sb.Store2(((800u * idx) + 32u), asuint((0u).xx)); |
| sb.Store<vector<float16_t, 2> >(((800u * idx) + 40u), (float16_t(0.0h)).xx); |
| sb.Store3(((800u * idx) + 48u), asuint((0.0f).xxx)); |
| sb.Store3(((800u * idx) + 64u), asuint((0).xxx)); |
| sb.Store3(((800u * idx) + 80u), asuint((0u).xxx)); |
| sb.Store<vector<float16_t, 3> >(((800u * idx) + 96u), (float16_t(0.0h)).xxx); |
| sb.Store4(((800u * idx) + 112u), asuint((0.0f).xxxx)); |
| sb.Store4(((800u * idx) + 128u), asuint((0).xxxx)); |
| sb.Store4(((800u * idx) + 144u), asuint((0u).xxxx)); |
| sb.Store<vector<float16_t, 4> >(((800u * idx) + 160u), (float16_t(0.0h)).xxxx); |
| sb_store_16(((800u * idx) + 168u), float2x2((0.0f).xx, (0.0f).xx)); |
| sb_store_17(((800u * idx) + 192u), float2x3((0.0f).xxx, (0.0f).xxx)); |
| sb_store_18(((800u * idx) + 224u), float2x4((0.0f).xxxx, (0.0f).xxxx)); |
| sb_store_19(((800u * idx) + 256u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx)); |
| sb_store_20(((800u * idx) + 288u), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); |
| sb_store_21(((800u * idx) + 336u), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); |
| sb_store_22(((800u * idx) + 384u), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx)); |
| sb_store_23(((800u * idx) + 416u), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); |
| sb_store_24(((800u * idx) + 480u), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); |
| sb_store_25(((800u * idx) + 544u), matrix<float16_t, 2, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); |
| sb_store_26(((800u * idx) + 552u), matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); |
| sb_store_27(((800u * idx) + 568u), matrix<float16_t, 2, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); |
| sb_store_28(((800u * idx) + 584u), matrix<float16_t, 3, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); |
| sb_store_29(((800u * idx) + 600u), matrix<float16_t, 3, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); |
| sb_store_30(((800u * idx) + 624u), matrix<float16_t, 3, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); |
| sb_store_31(((800u * idx) + 648u), matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); |
| sb_store_32(((800u * idx) + 664u), matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); |
| sb_store_33(((800u * idx) + 696u), matrix<float16_t, 4, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); |
| const float3 tint_symbol_2[2] = (float3[2])0; |
| sb_store_34(((800u * idx) + 736u), tint_symbol_2); |
| const matrix<float16_t, 4, 2> tint_symbol_3[2] = (matrix<float16_t, 4, 2>[2])0; |
| sb_store_35(((800u * idx) + 768u), tint_symbol_3); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main(tint_symbol_1 tint_symbol) { |
| main_inner(tint_symbol.idx); |
| return; |
| } |