[tools] Add 'add-gerrit-hashtags' tool

Parses the CL descriptions and adds missing hashtags to Gerrit changes.

Also add  ./tools/push-to-gerrit which runs this after pushing the local branch's changes to 'main'.

Use this for the VSCode 'push' task.

Change-Id: I4c3f5982f6fdc7c1c6ebe770fc7811b1b38795d1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/133061
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
8 files changed
tree: 15a32d83dbcaa4a2f5c8bcbfccddd5f88e25875c
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. builder_impl_builtin_test.cc
  21. builder_impl_function_test.cc
  22. CMakeLists.txt
  23. CMakeSettings.json
  24. CODE_OF_CONDUCT.md
  25. codereview.settings
  26. CONTRIBUTING.md
  27. CPPLINT.cfg
  28. dawn.json
  29. dawn_wire.json
  30. DEPS
  31. DIR_METADATA
  32. Doxyfile
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.