| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef BACKEND_RENDERPASS_H_ |
| #define BACKEND_RENDERPASS_H_ |
| |
| #include "backend/Builder.h" |
| #include "backend/Forward.h" |
| #include "backend/RefCounted.h" |
| #include "common/Constants.h" |
| |
| #include "nxt/nxtcpp.h" |
| |
| #include <array> |
| #include <bitset> |
| #include <vector> |
| |
| namespace backend { |
| |
| class RenderPassBase : public RefCounted { |
| public: |
| RenderPassBase(RenderPassBuilder* builder); |
| |
| struct AttachmentInfo { |
| nxt::TextureFormat format; |
| nxt::LoadOp colorLoadOp = nxt::LoadOp::Load; |
| nxt::LoadOp depthLoadOp = nxt::LoadOp::Load; |
| nxt::LoadOp stencilLoadOp = nxt::LoadOp::Load; |
| // The first subpass that this attachment is used in. This is used to determine, for |
| // each subpass, whether each of its attachments is being used for the first time. |
| uint32_t firstSubpass = UINT32_MAX; |
| }; |
| |
| struct SubpassInfo { |
| // Set of locations which are set |
| std::bitset<kMaxColorAttachments> colorAttachmentsSet; |
| // Mapping from location to attachment slot |
| std::array<uint32_t, kMaxColorAttachments> colorAttachments; |
| bool depthStencilAttachmentSet = false; |
| uint32_t depthStencilAttachment = 0; |
| }; |
| |
| uint32_t GetAttachmentCount() const; |
| const AttachmentInfo& GetAttachmentInfo(uint32_t attachment) const; |
| uint32_t GetSubpassCount() const; |
| const SubpassInfo& GetSubpassInfo(uint32_t subpass) const; |
| bool IsCompatibleWith(const RenderPassBase* other) const; |
| |
| private: |
| std::vector<AttachmentInfo> mAttachments; |
| std::vector<SubpassInfo> mSubpasses; |
| }; |
| |
| class RenderPassBuilder : public Builder<RenderPassBase> { |
| public: |
| RenderPassBuilder(DeviceBase* device); |
| |
| // NXT API |
| RenderPassBase* GetResultImpl() override; |
| void SetAttachmentCount(uint32_t attachmentCount); |
| void AttachmentSetFormat(uint32_t attachmentSlot, nxt::TextureFormat format); |
| void AttachmentSetColorLoadOp(uint32_t attachmentSlot, nxt::LoadOp op); |
| void AttachmentSetDepthStencilLoadOps(uint32_t attachmentSlot, |
| nxt::LoadOp depthOp, |
| nxt::LoadOp stencilOp); |
| void SetSubpassCount(uint32_t subpassCount); |
| void SubpassSetColorAttachment(uint32_t subpass, |
| uint32_t outputAttachmentLocation, |
| uint32_t attachmentSlot); |
| void SubpassSetDepthStencilAttachment(uint32_t subpass, uint32_t attachmentSlot); |
| |
| private: |
| friend class RenderPassBase; |
| |
| enum AttachmentProperty { ATTACHMENT_PROPERTY_FORMAT, ATTACHMENT_PROPERTY_COUNT }; |
| |
| std::vector<std::bitset<ATTACHMENT_PROPERTY_COUNT>> mAttachmentProperties; |
| std::vector<RenderPassBase::AttachmentInfo> mAttachments; |
| std::vector<RenderPassBase::SubpassInfo> mSubpasses; |
| int mPropertiesSet = 0; |
| }; |
| |
| } // namespace backend |
| |
| #endif // BACKEND_RENDERPASS_H_ |