void set_vector_element(inout int4 vec, int idx, int val) { | |
vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; | |
} | |
[numthreads(1, 1, 1)] | |
void unused_entry_point() { | |
return; | |
} | |
struct S { | |
int4 a[4]; | |
}; | |
static int counter = 0; | |
int foo() { | |
counter = (counter + 1); | |
return counter; | |
} | |
int bar() { | |
counter = (counter + 2); | |
return counter; | |
} | |
void main() { | |
S x = (S)0; | |
int tint_symbol_save = foo(); | |
int tint_symbol_1 = bar(); | |
{ | |
int4 tint_symbol_3[4] = x.a; | |
set_vector_element(tint_symbol_3[tint_symbol_save], tint_symbol_1, (x.a[tint_symbol_save][tint_symbol_1] + 5)); | |
x.a = tint_symbol_3; | |
} | |
} |