#include <metal_stdlib> | |
using namespace metal; | |
half3x3 m() { | |
thread half tint_symbol_1 = 0.0h; | |
tint_symbol_1 = (tint_symbol_1 + 1.0h); | |
return half3x3(half3(1.0h, 2.0h, 3.0h), half3(4.0h, 5.0h, 6.0h), half3(7.0h, 8.0h, 9.0h)); | |
} | |
void f() { | |
half3x3 const tint_symbol = m(); | |
float3x3 v = float3x3(tint_symbol); | |
} | |