| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_BINDGROUPLAYOUTD3D12_H_ |
| #define DAWNNATIVE_D3D12_BINDGROUPLAYOUTD3D12_H_ |
| |
| #include "dawn_native/BindGroupLayout.h" |
| |
| #include "common/SlabAllocator.h" |
| #include "common/ityp_stack_vec.h" |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class BindGroup; |
| class CPUDescriptorHeapAllocation; |
| class Device; |
| class StagingDescriptorAllocator; |
| |
| // A purposefully invalid register space. |
| // |
| // We use the bind group index as the register space, but don't know the bind group index until |
| // pipeline layout creation time. This value should be replaced in PipelineLayoutD3D12. |
| static constexpr uint32_t kRegisterSpacePlaceholder = |
| D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START; |
| |
| class BindGroupLayout final : public BindGroupLayoutBase { |
| public: |
| static Ref<BindGroupLayout> Create(Device* device, |
| const BindGroupLayoutDescriptor* descriptor, |
| PipelineCompatibilityToken pipelineCompatibilityToken); |
| |
| ResultOrError<Ref<BindGroup>> AllocateBindGroup(Device* device, |
| const BindGroupDescriptor* descriptor); |
| void DeallocateBindGroup(BindGroup* bindGroup, CPUDescriptorHeapAllocation* viewAllocation); |
| |
| // The offset (in descriptor count) into the corresponding descriptor heap. Not valid for |
| // dynamic binding indexes. |
| ityp::span<BindingIndex, const uint32_t> GetDescriptorHeapOffsets() const; |
| |
| // The D3D shader register that the Dawn binding index is mapped to by this bind group |
| // layout. |
| uint32_t GetShaderRegister(BindingIndex bindingIndex) const; |
| |
| // Counts of descriptors in the descriptor tables. |
| uint32_t GetCbvUavSrvDescriptorCount() const; |
| uint32_t GetSamplerDescriptorCount() const; |
| |
| const std::vector<D3D12_DESCRIPTOR_RANGE>& GetCbvUavSrvDescriptorRanges() const; |
| const std::vector<D3D12_DESCRIPTOR_RANGE>& GetSamplerDescriptorRanges() const; |
| |
| private: |
| BindGroupLayout(Device* device, |
| const BindGroupLayoutDescriptor* descriptor, |
| PipelineCompatibilityToken pipelineCompatibilityToken); |
| ~BindGroupLayout() override = default; |
| |
| // Contains the offset into the descriptor heap for the given resource view. Samplers and |
| // non-samplers are stored in separate descriptor heaps, so the offsets should be unique |
| // within each group and tightly packed. |
| // |
| // Dynamic resources are not used here since their descriptors are placed directly in root |
| // parameters. |
| ityp::stack_vec<BindingIndex, uint32_t, kMaxOptimalBindingsPerGroup> mDescriptorHeapOffsets; |
| |
| // Contains the shader register this binding is mapped to. |
| ityp::stack_vec<BindingIndex, uint32_t, kMaxOptimalBindingsPerGroup> mShaderRegisters; |
| |
| uint32_t mCbvUavSrvDescriptorCount; |
| uint32_t mSamplerDescriptorCount; |
| |
| std::vector<D3D12_DESCRIPTOR_RANGE> mCbvUavSrvDescriptorRanges; |
| std::vector<D3D12_DESCRIPTOR_RANGE> mSamplerDescriptorRanges; |
| |
| SlabAllocator<BindGroup> mBindGroupAllocator; |
| |
| StagingDescriptorAllocator* mSamplerAllocator = nullptr; |
| StagingDescriptorAllocator* mViewAllocator = nullptr; |
| }; |
| |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_BINDGROUPLAYOUTD3D12_H_ |