| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/d3d12/HeapD3D12.h" |
| |
| namespace dawn_native { namespace d3d12 { |
| Heap::Heap(ComPtr<ID3D12Pageable> d3d12Pageable, MemorySegment memorySegment, uint64_t size) |
| : Pageable(std::move(d3d12Pageable), memorySegment, size) { |
| mD3d12Pageable.As(&mD3d12Heap); |
| } |
| |
| // This function should only be used when mD3D12Pageable was initialized from a |
| // ID3D12Pageable that was initially created as an ID3D12Heap (i.e. SubAllocation). If the |
| // ID3D12Pageable was initially created as an ID3D12Resource (i.e. DirectAllocation), then |
| // use GetD3D12Pageable(). |
| ID3D12Heap* Heap::GetD3D12Heap() const { |
| return mD3d12Heap.Get(); |
| } |
| |
| }} // namespace dawn_native::d3d12 |