| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_TEXTURECOPYSPLITTER_H_ |
| #define DAWNNATIVE_D3D12_TEXTURECOPYSPLITTER_H_ |
| |
| #include "dawn_native/dawn_platform.h" |
| |
| #include <array> |
| |
| namespace dawn_native { |
| |
| struct TexelBlockInfo; |
| |
| } // namespace dawn_native |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| struct TextureCopySubresource { |
| static constexpr unsigned int kMaxTextureCopyRegions = 4; |
| |
| struct CopyInfo { |
| uint64_t alignedOffset = 0; |
| Origin3D textureOffset; |
| Origin3D bufferOffset; |
| Extent3D bufferSize; |
| |
| Extent3D copySize; |
| }; |
| |
| CopyInfo* AddCopy(); |
| |
| uint32_t count = 0; |
| std::array<CopyInfo, kMaxTextureCopyRegions> copies; |
| }; |
| |
| struct TextureCopySplits { |
| static constexpr uint32_t kMaxTextureCopySubresources = 2; |
| |
| std::array<TextureCopySubresource, kMaxTextureCopySubresources> copySubresources; |
| }; |
| |
| // This function is shared by 2D and 3D texture copy splitter. But it only knows how to handle |
| // 2D non-arrayed textures correctly, and just forwards "copySize.depthOrArrayLayers". See |
| // details in Compute{2D|3D}TextureCopySplits about how we generate copy regions for 2D array |
| // and 3D textures based on this function. |
| // The resulting copies triggered by API like CopyTextureRegion are equivalent to the copy |
| // regions defines by the arguments of TextureCopySubresource returned by this function and its |
| // counterparts. These arguments should strictly conform to particular invariants. Otherwise, |
| // D3D12 driver may report validation errors when we call CopyTextureRegion. Some important |
| // invariants are listed below. For more details |
| // of these invariants, see src/tests/unittests/d3d12/CopySplitTests.cpp. |
| // - Inside each copy region: 1) its buffer offset plus copy size should be less than its |
| // buffer size, 2) its buffer offset on y-axis should be less than copy format's |
| // blockInfo.height, 3) its buffer offset on z-axis should be 0. |
| // - Each copy region has an offset (aka alignedOffset) aligned to |
| // D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT |
| // - The buffer footprint of each copy region should be entirely within the copied buffer, |
| // which means that the last "texel" of the buffer footprint doesn't go past the end of |
| // the buffer even though the last "texel" might not be copied. |
| // - If there are multiple copy regions, each copy region should not overlap with the others. |
| // - Copy region(s) combined should exactly be equivalent to the texture region to be copied. |
| // - Every pixel accessed by every copy region should not be out of the bound of the copied |
| // texture and buffer. |
| TextureCopySubresource Compute2DTextureCopySubresource(Origin3D origin, |
| Extent3D copySize, |
| const TexelBlockInfo& blockInfo, |
| uint64_t offset, |
| uint32_t bytesPerRow); |
| |
| TextureCopySplits Compute2DTextureCopySplits(Origin3D origin, |
| Extent3D copySize, |
| const TexelBlockInfo& blockInfo, |
| uint64_t offset, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage); |
| |
| TextureCopySubresource Compute3DTextureCopySplits(Origin3D origin, |
| Extent3D copySize, |
| const TexelBlockInfo& blockInfo, |
| uint64_t offset, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage); |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_TEXTURECOPYSPLITTER_H_ |