| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/PipelineLayout.h" |
| |
| #include "common/Assert.h" |
| #include "common/BitSetIterator.h" |
| #include "common/HashUtils.h" |
| #include "dawn_native/BindGroupLayout.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/ShaderModule.h" |
| |
| namespace dawn_native { |
| |
| namespace { |
| |
| bool operator==(const BindGroupLayoutEntry& lhs, const BindGroupLayoutEntry& rhs) { |
| return lhs.binding == rhs.binding && lhs.visibility == rhs.visibility && |
| lhs.type == rhs.type && lhs.hasDynamicOffset == rhs.hasDynamicOffset && |
| lhs.multisampled == rhs.multisampled && lhs.viewDimension == rhs.viewDimension && |
| lhs.textureComponentType == rhs.textureComponentType; |
| } |
| |
| wgpu::ShaderStage GetShaderStageVisibilityWithBindingType(wgpu::BindingType bindingType) { |
| // TODO(jiawei.shao@intel.com): support read-only and read-write storage textures. |
| switch (bindingType) { |
| case wgpu::BindingType::StorageBuffer: |
| case wgpu::BindingType::WriteonlyStorageTexture: |
| return wgpu::ShaderStage::Fragment | wgpu::ShaderStage::Compute; |
| |
| case wgpu::BindingType::StorageTexture: |
| UNREACHABLE(); |
| return wgpu::ShaderStage::None; |
| |
| case wgpu::BindingType::UniformBuffer: |
| case wgpu::BindingType::ReadonlyStorageBuffer: |
| case wgpu::BindingType::Sampler: |
| case wgpu::BindingType::ComparisonSampler: |
| case wgpu::BindingType::SampledTexture: |
| case wgpu::BindingType::ReadonlyStorageTexture: |
| return wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment | |
| wgpu::ShaderStage::Compute; |
| } |
| |
| return {}; |
| } |
| |
| } // anonymous namespace |
| |
| MaybeError ValidatePipelineLayoutDescriptor(DeviceBase* device, |
| const PipelineLayoutDescriptor* descriptor) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| |
| if (descriptor->bindGroupLayoutCount > kMaxBindGroups) { |
| return DAWN_VALIDATION_ERROR("too many bind group layouts"); |
| } |
| |
| uint32_t totalDynamicUniformBufferCount = 0; |
| uint32_t totalDynamicStorageBufferCount = 0; |
| for (uint32_t i = 0; i < descriptor->bindGroupLayoutCount; ++i) { |
| DAWN_TRY(device->ValidateObject(descriptor->bindGroupLayouts[i])); |
| totalDynamicUniformBufferCount += |
| descriptor->bindGroupLayouts[i]->GetDynamicUniformBufferCount(); |
| totalDynamicStorageBufferCount += |
| descriptor->bindGroupLayouts[i]->GetDynamicStorageBufferCount(); |
| } |
| |
| if (totalDynamicUniformBufferCount > kMaxDynamicUniformBufferCount) { |
| return DAWN_VALIDATION_ERROR("too many dynamic uniform buffers in pipeline layout"); |
| } |
| |
| if (totalDynamicStorageBufferCount > kMaxDynamicStorageBufferCount) { |
| return DAWN_VALIDATION_ERROR("too many dynamic storage buffers in pipeline layout"); |
| } |
| |
| return {}; |
| } |
| |
| // PipelineLayoutBase |
| |
| PipelineLayoutBase::PipelineLayoutBase(DeviceBase* device, |
| const PipelineLayoutDescriptor* descriptor) |
| : CachedObject(device) { |
| ASSERT(descriptor->bindGroupLayoutCount <= kMaxBindGroups); |
| for (uint32_t group = 0; group < descriptor->bindGroupLayoutCount; ++group) { |
| mBindGroupLayouts[group] = descriptor->bindGroupLayouts[group]; |
| mMask.set(group); |
| } |
| } |
| |
| PipelineLayoutBase::PipelineLayoutBase(DeviceBase* device, ObjectBase::ErrorTag tag) |
| : CachedObject(device, tag) { |
| } |
| |
| PipelineLayoutBase::~PipelineLayoutBase() { |
| // Do not uncache the actual cached object if we are a blueprint |
| if (IsCachedReference()) { |
| GetDevice()->UncachePipelineLayout(this); |
| } |
| } |
| |
| // static |
| PipelineLayoutBase* PipelineLayoutBase::MakeError(DeviceBase* device) { |
| return new PipelineLayoutBase(device, ObjectBase::kError); |
| } |
| |
| // static |
| ResultOrError<PipelineLayoutBase*> PipelineLayoutBase::CreateDefault( |
| DeviceBase* device, |
| const ShaderModuleBase* const* modules, |
| uint32_t count) { |
| ASSERT(count > 0); |
| |
| // Data which BindGroupLayoutDescriptor will point to for creation |
| std::array<std::array<BindGroupLayoutEntry, kMaxBindingsPerGroup>, kMaxBindGroups> |
| entryData = {}; |
| |
| // A map of bindings to the index in |entryData| |
| std::array<std::map<BindingNumber, BindingIndex>, kMaxBindGroups> usedBindingsMap = {}; |
| |
| // A counter of how many bindings we've populated in |entryData| |
| std::array<uint32_t, kMaxBindGroups> entryCounts = {}; |
| |
| uint32_t bindGroupLayoutCount = 0; |
| for (uint32_t moduleIndex = 0; moduleIndex < count; ++moduleIndex) { |
| const ShaderModuleBase* module = modules[moduleIndex]; |
| const ShaderModuleBase::ModuleBindingInfo& info = module->GetBindingInfo(); |
| |
| for (uint32_t group = 0; group < info.size(); ++group) { |
| for (const auto& it : info[group]) { |
| BindingNumber bindingNumber = it.first; |
| const ShaderModuleBase::ShaderBindingInfo& bindingInfo = it.second; |
| |
| if (bindingInfo.multisampled) { |
| return DAWN_VALIDATION_ERROR("Multisampled textures not supported (yet)"); |
| } |
| |
| BindGroupLayoutEntry bindingSlot; |
| bindingSlot.binding = bindingNumber; |
| |
| DAWN_TRY(ValidateBindingTypeWithShaderStageVisibility( |
| bindingInfo.type, StageBit(module->GetExecutionModel()))); |
| DAWN_TRY(ValidateStorageTextureFormat(device, bindingInfo.type, |
| bindingInfo.storageTextureFormat)); |
| DAWN_TRY(ValidateStorageTextureViewDimension(bindingInfo.type, |
| bindingInfo.viewDimension)); |
| |
| bindingSlot.visibility = |
| GetShaderStageVisibilityWithBindingType(bindingInfo.type); |
| |
| bindingSlot.type = bindingInfo.type; |
| bindingSlot.hasDynamicOffset = false; |
| bindingSlot.multisampled = bindingInfo.multisampled; |
| bindingSlot.viewDimension = bindingInfo.viewDimension; |
| bindingSlot.textureComponentType = |
| Format::FormatTypeToTextureComponentType(bindingInfo.textureComponentType); |
| bindingSlot.storageTextureFormat = bindingInfo.storageTextureFormat; |
| |
| { |
| const auto& it = usedBindingsMap[group].find(bindingNumber); |
| if (it != usedBindingsMap[group].end()) { |
| if (bindingSlot == entryData[group][it->second]) { |
| // Already used and the data is the same. Continue. |
| continue; |
| } else { |
| return DAWN_VALIDATION_ERROR( |
| "Duplicate binding in default pipeline layout initialization " |
| "not compatible with previous declaration"); |
| } |
| } |
| } |
| |
| uint32_t currentBindingCount = entryCounts[group]; |
| entryData[group][currentBindingCount] = bindingSlot; |
| |
| usedBindingsMap[group][bindingNumber] = currentBindingCount; |
| |
| entryCounts[group]++; |
| |
| bindGroupLayoutCount = std::max(bindGroupLayoutCount, group + 1); |
| } |
| } |
| } |
| |
| std::array<BindGroupLayoutBase*, kMaxBindGroups> bindGroupLayouts = {}; |
| for (uint32_t group = 0; group < bindGroupLayoutCount; ++group) { |
| BindGroupLayoutDescriptor desc = {}; |
| desc.entries = entryData[group].data(); |
| desc.entryCount = entryCounts[group]; |
| |
| // We should never produce a bad descriptor. |
| ASSERT(!ValidateBindGroupLayoutDescriptor(device, &desc).IsError()); |
| DAWN_TRY_ASSIGN(bindGroupLayouts[group], device->GetOrCreateBindGroupLayout(&desc)); |
| } |
| |
| PipelineLayoutDescriptor desc = {}; |
| desc.bindGroupLayouts = bindGroupLayouts.data(); |
| desc.bindGroupLayoutCount = bindGroupLayoutCount; |
| PipelineLayoutBase* pipelineLayout = device->CreatePipelineLayout(&desc); |
| ASSERT(!pipelineLayout->IsError()); |
| |
| // These bind group layouts are created internally and referenced by the pipeline layout. |
| // Release the external refcount. |
| for (uint32_t group = 0; group < bindGroupLayoutCount; ++group) { |
| if (bindGroupLayouts[group] != nullptr) { |
| bindGroupLayouts[group]->Release(); |
| } |
| } |
| |
| for (uint32_t moduleIndex = 0; moduleIndex < count; ++moduleIndex) { |
| ASSERT(modules[moduleIndex] |
| ->ValidateCompatibilityWithPipelineLayout(pipelineLayout) |
| .IsSuccess()); |
| } |
| |
| return pipelineLayout; |
| } |
| |
| const BindGroupLayoutBase* PipelineLayoutBase::GetBindGroupLayout(uint32_t group) const { |
| ASSERT(!IsError()); |
| ASSERT(group < kMaxBindGroups); |
| ASSERT(mMask[group]); |
| const BindGroupLayoutBase* bgl = mBindGroupLayouts[group].Get(); |
| ASSERT(bgl != nullptr); |
| return bgl; |
| } |
| |
| BindGroupLayoutBase* PipelineLayoutBase::GetBindGroupLayout(uint32_t group) { |
| ASSERT(!IsError()); |
| ASSERT(group < kMaxBindGroups); |
| ASSERT(mMask[group]); |
| BindGroupLayoutBase* bgl = mBindGroupLayouts[group].Get(); |
| ASSERT(bgl != nullptr); |
| return bgl; |
| } |
| |
| const std::bitset<kMaxBindGroups> PipelineLayoutBase::GetBindGroupLayoutsMask() const { |
| ASSERT(!IsError()); |
| return mMask; |
| } |
| |
| std::bitset<kMaxBindGroups> PipelineLayoutBase::InheritedGroupsMask( |
| const PipelineLayoutBase* other) const { |
| ASSERT(!IsError()); |
| return {(1 << GroupsInheritUpTo(other)) - 1u}; |
| } |
| |
| uint32_t PipelineLayoutBase::GroupsInheritUpTo(const PipelineLayoutBase* other) const { |
| ASSERT(!IsError()); |
| |
| for (uint32_t i = 0; i < kMaxBindGroups; ++i) { |
| if (!mMask[i] || mBindGroupLayouts[i].Get() != other->mBindGroupLayouts[i].Get()) { |
| return i; |
| } |
| } |
| return kMaxBindGroups; |
| } |
| |
| size_t PipelineLayoutBase::HashFunc::operator()(const PipelineLayoutBase* pl) const { |
| size_t hash = Hash(pl->mMask); |
| |
| for (uint32_t group : IterateBitSet(pl->mMask)) { |
| HashCombine(&hash, pl->GetBindGroupLayout(group)); |
| } |
| |
| return hash; |
| } |
| |
| bool PipelineLayoutBase::EqualityFunc::operator()(const PipelineLayoutBase* a, |
| const PipelineLayoutBase* b) const { |
| if (a->mMask != b->mMask) { |
| return false; |
| } |
| |
| for (uint32_t group : IterateBitSet(a->mMask)) { |
| if (a->GetBindGroupLayout(group) != b->GetBindGroupLayout(group)) { |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| } // namespace dawn_native |