| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <cstdint> |
| #include <string> |
| #include <vector> |
| |
| #include "spvc/spvc.hpp" |
| |
| extern "C" int LLVMFuzzerInitialize(int* argc, char*** argv) { |
| return 0; |
| } |
| |
| extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { |
| shaderc_spvc::Context context; |
| if (!context.IsValid()) { |
| return 0; |
| } |
| |
| shaderc_spvc::CompilationResult result; |
| shaderc_spvc::CompileOptions options; |
| options.SetSourceEnvironment(shaderc_target_env_webgpu, shaderc_env_version_webgpu); |
| options.SetTargetEnvironment(shaderc_target_env_vulkan, shaderc_env_version_vulkan_1_1); |
| |
| // Using the options that are used by Dawn, they appear in ShaderModuleD3D12.cpp |
| // TODO(sarahM0): double check these option after completion of spvc integration |
| options.SetHLSLShaderModel(51); |
| // TODO (hao.x.li@intel.com): The HLSLPointCoordCompat and HLSLPointSizeCompat are |
| // required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146, |
| // but should be removed once WebGPU requires there is no gl_PointSize builtin. |
| // See https://github.com/gpuweb/gpuweb/issues/332 |
| options.SetHLSLPointCoordCompat(true); |
| options.SetHLSLPointSizeCompat(true); |
| |
| size_t sizeInU32 = size / sizeof(uint32_t); |
| const uint32_t* u32Data = reinterpret_cast<const uint32_t*>(data); |
| std::vector<uint32_t> input(u32Data, u32Data + sizeInU32); |
| |
| if (input.size() != 0) { |
| if (context.InitializeForHlsl(input.data(), input.size(), options) == |
| shaderc_spvc_status_success) { |
| context.CompileShader(&result); |
| } |
| } |
| return 0; |
| } |