| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "TextureFormatUtils.h" |
| |
| namespace utils { |
| const char* GetColorTextureComponentTypePrefix(wgpu::TextureFormat textureFormat) { |
| switch (textureFormat) { |
| case wgpu::TextureFormat::R8Unorm: |
| case wgpu::TextureFormat::R8Snorm: |
| case wgpu::TextureFormat::R16Float: |
| case wgpu::TextureFormat::RG8Unorm: |
| case wgpu::TextureFormat::RG8Snorm: |
| case wgpu::TextureFormat::R32Float: |
| case wgpu::TextureFormat::RG16Float: |
| case wgpu::TextureFormat::RGBA8Unorm: |
| case wgpu::TextureFormat::RGBA8Snorm: |
| case wgpu::TextureFormat::RGB10A2Unorm: |
| case wgpu::TextureFormat::RG11B10Float: |
| case wgpu::TextureFormat::RG32Float: |
| case wgpu::TextureFormat::RGBA16Float: |
| case wgpu::TextureFormat::RGBA32Float: |
| case wgpu::TextureFormat::BGRA8Unorm: |
| case wgpu::TextureFormat::BGRA8UnormSrgb: |
| case wgpu::TextureFormat::RGBA8UnormSrgb: |
| return ""; |
| |
| case wgpu::TextureFormat::R8Uint: |
| case wgpu::TextureFormat::R16Uint: |
| case wgpu::TextureFormat::RG8Uint: |
| case wgpu::TextureFormat::R32Uint: |
| case wgpu::TextureFormat::RG16Uint: |
| case wgpu::TextureFormat::RGBA8Uint: |
| case wgpu::TextureFormat::RG32Uint: |
| case wgpu::TextureFormat::RGBA16Uint: |
| case wgpu::TextureFormat::RGBA32Uint: |
| return "u"; |
| |
| case wgpu::TextureFormat::R8Sint: |
| case wgpu::TextureFormat::R16Sint: |
| case wgpu::TextureFormat::RG8Sint: |
| case wgpu::TextureFormat::R32Sint: |
| case wgpu::TextureFormat::RG16Sint: |
| case wgpu::TextureFormat::RGBA8Sint: |
| case wgpu::TextureFormat::RG32Sint: |
| case wgpu::TextureFormat::RGBA16Sint: |
| case wgpu::TextureFormat::RGBA32Sint: |
| return "i"; |
| default: |
| UNREACHABLE(); |
| return ""; |
| } |
| } |
| |
| bool TextureFormatSupportsStorageTexture(wgpu::TextureFormat format) { |
| switch (format) { |
| case wgpu::TextureFormat::R32Uint: |
| case wgpu::TextureFormat::R32Sint: |
| case wgpu::TextureFormat::R32Float: |
| case wgpu::TextureFormat::RGBA8Unorm: |
| case wgpu::TextureFormat::RGBA8Snorm: |
| case wgpu::TextureFormat::RGBA8Uint: |
| case wgpu::TextureFormat::RGBA8Sint: |
| case wgpu::TextureFormat::RG32Uint: |
| case wgpu::TextureFormat::RG32Sint: |
| case wgpu::TextureFormat::RG32Float: |
| case wgpu::TextureFormat::RGBA16Uint: |
| case wgpu::TextureFormat::RGBA16Sint: |
| case wgpu::TextureFormat::RGBA16Float: |
| case wgpu::TextureFormat::RGBA32Uint: |
| case wgpu::TextureFormat::RGBA32Sint: |
| case wgpu::TextureFormat::RGBA32Float: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| uint32_t GetTexelBlockSizeInBytes(wgpu::TextureFormat textureFormat) { |
| switch (textureFormat) { |
| case wgpu::TextureFormat::R8Unorm: |
| case wgpu::TextureFormat::R8Snorm: |
| case wgpu::TextureFormat::R8Uint: |
| case wgpu::TextureFormat::R8Sint: |
| return 1u; |
| |
| case wgpu::TextureFormat::R16Uint: |
| case wgpu::TextureFormat::R16Sint: |
| case wgpu::TextureFormat::R16Float: |
| case wgpu::TextureFormat::RG8Unorm: |
| case wgpu::TextureFormat::RG8Snorm: |
| case wgpu::TextureFormat::RG8Uint: |
| case wgpu::TextureFormat::RG8Sint: |
| return 2u; |
| |
| case wgpu::TextureFormat::R32Float: |
| case wgpu::TextureFormat::R32Uint: |
| case wgpu::TextureFormat::R32Sint: |
| case wgpu::TextureFormat::RG16Uint: |
| case wgpu::TextureFormat::RG16Sint: |
| case wgpu::TextureFormat::RG16Float: |
| case wgpu::TextureFormat::RGBA8Unorm: |
| case wgpu::TextureFormat::RGBA8UnormSrgb: |
| case wgpu::TextureFormat::RGBA8Snorm: |
| case wgpu::TextureFormat::RGBA8Uint: |
| case wgpu::TextureFormat::RGBA8Sint: |
| case wgpu::TextureFormat::BGRA8Unorm: |
| case wgpu::TextureFormat::BGRA8UnormSrgb: |
| case wgpu::TextureFormat::RGB10A2Unorm: |
| case wgpu::TextureFormat::RG11B10Float: |
| return 4u; |
| |
| case wgpu::TextureFormat::RG32Float: |
| case wgpu::TextureFormat::RG32Uint: |
| case wgpu::TextureFormat::RG32Sint: |
| case wgpu::TextureFormat::RGBA16Uint: |
| case wgpu::TextureFormat::RGBA16Sint: |
| case wgpu::TextureFormat::RGBA16Float: |
| return 8u; |
| |
| case wgpu::TextureFormat::RGBA32Float: |
| case wgpu::TextureFormat::RGBA32Uint: |
| case wgpu::TextureFormat::RGBA32Sint: |
| return 16u; |
| |
| case wgpu::TextureFormat::BC1RGBAUnorm: |
| case wgpu::TextureFormat::BC1RGBAUnormSrgb: |
| case wgpu::TextureFormat::BC4RUnorm: |
| case wgpu::TextureFormat::BC4RSnorm: |
| return 8u; |
| |
| case wgpu::TextureFormat::BC2RGBAUnorm: |
| case wgpu::TextureFormat::BC2RGBAUnormSrgb: |
| case wgpu::TextureFormat::BC3RGBAUnorm: |
| case wgpu::TextureFormat::BC3RGBAUnormSrgb: |
| case wgpu::TextureFormat::BC5RGUnorm: |
| case wgpu::TextureFormat::BC5RGSnorm: |
| case wgpu::TextureFormat::BC6HRGBUfloat: |
| case wgpu::TextureFormat::BC6HRGBSfloat: |
| case wgpu::TextureFormat::BC7RGBAUnorm: |
| case wgpu::TextureFormat::BC7RGBAUnormSrgb: |
| return 16u; |
| |
| case wgpu::TextureFormat::Depth32Float: |
| case wgpu::TextureFormat::Depth24Plus: |
| case wgpu::TextureFormat::Depth24PlusStencil8: |
| case wgpu::TextureFormat::Undefined: |
| default: |
| UNREACHABLE(); |
| return 0u; |
| } |
| } |
| |
| const char* GetGLSLImageFormatQualifier(wgpu::TextureFormat textureFormat) { |
| switch (textureFormat) { |
| case wgpu::TextureFormat::R8Unorm: |
| return "r8"; |
| case wgpu::TextureFormat::R8Snorm: |
| return "r8_snorm"; |
| case wgpu::TextureFormat::R8Uint: |
| return "r8ui"; |
| case wgpu::TextureFormat::R8Sint: |
| return "r8i"; |
| case wgpu::TextureFormat::R16Uint: |
| return "r16ui"; |
| case wgpu::TextureFormat::R16Sint: |
| return "r16i"; |
| case wgpu::TextureFormat::R16Float: |
| return "r16f"; |
| case wgpu::TextureFormat::RG8Unorm: |
| return "rg8"; |
| case wgpu::TextureFormat::RG8Snorm: |
| return "rg8_snorm"; |
| case wgpu::TextureFormat::RG8Uint: |
| return "rg8ui"; |
| case wgpu::TextureFormat::RG8Sint: |
| return "rg8i"; |
| case wgpu::TextureFormat::R32Float: |
| return "r32f"; |
| case wgpu::TextureFormat::R32Uint: |
| return "r32ui"; |
| case wgpu::TextureFormat::R32Sint: |
| return "r32i"; |
| case wgpu::TextureFormat::RG16Uint: |
| return "rg16ui"; |
| case wgpu::TextureFormat::RG16Sint: |
| return "rg16i"; |
| case wgpu::TextureFormat::RG16Float: |
| return "rg16f"; |
| case wgpu::TextureFormat::RGBA8Unorm: |
| return "rgba8"; |
| case wgpu::TextureFormat::RGBA8Snorm: |
| return "rgba8_snorm"; |
| case wgpu::TextureFormat::RGBA8Uint: |
| return "rgba8ui"; |
| case wgpu::TextureFormat::RGBA8Sint: |
| return "rgba8i"; |
| case wgpu::TextureFormat::RGB10A2Unorm: |
| return "rgb10_a2"; |
| case wgpu::TextureFormat::RG11B10Float: |
| return "r11f_g11f_b10f"; |
| case wgpu::TextureFormat::RG32Float: |
| return "rg32f"; |
| case wgpu::TextureFormat::RG32Uint: |
| return "rg32ui"; |
| case wgpu::TextureFormat::RG32Sint: |
| return "rg32i"; |
| case wgpu::TextureFormat::RGBA16Uint: |
| return "rgba16ui"; |
| case wgpu::TextureFormat::RGBA16Sint: |
| return "rgba16i"; |
| case wgpu::TextureFormat::RGBA16Float: |
| return "rgba16f"; |
| case wgpu::TextureFormat::RGBA32Float: |
| return "rgba32f"; |
| case wgpu::TextureFormat::RGBA32Uint: |
| return "rgba32ui"; |
| case wgpu::TextureFormat::RGBA32Sint: |
| return "rgba32i"; |
| |
| case wgpu::TextureFormat::RGBA8UnormSrgb: |
| case wgpu::TextureFormat::BGRA8Unorm: |
| case wgpu::TextureFormat::BGRA8UnormSrgb: |
| case wgpu::TextureFormat::BC1RGBAUnorm: |
| case wgpu::TextureFormat::BC1RGBAUnormSrgb: |
| case wgpu::TextureFormat::BC4RUnorm: |
| case wgpu::TextureFormat::BC4RSnorm: |
| case wgpu::TextureFormat::BC2RGBAUnorm: |
| case wgpu::TextureFormat::BC2RGBAUnormSrgb: |
| case wgpu::TextureFormat::BC3RGBAUnorm: |
| case wgpu::TextureFormat::BC3RGBAUnormSrgb: |
| case wgpu::TextureFormat::BC5RGUnorm: |
| case wgpu::TextureFormat::BC5RGSnorm: |
| case wgpu::TextureFormat::BC6HRGBUfloat: |
| case wgpu::TextureFormat::BC6HRGBSfloat: |
| case wgpu::TextureFormat::BC7RGBAUnorm: |
| case wgpu::TextureFormat::BC7RGBAUnormSrgb: |
| case wgpu::TextureFormat::Depth32Float: |
| case wgpu::TextureFormat::Depth24Plus: |
| case wgpu::TextureFormat::Depth24PlusStencil8: |
| case wgpu::TextureFormat::Undefined: |
| UNREACHABLE(); |
| return ""; |
| } |
| } |
| } // namespace utils |