Roll ANGLE from 2e484954bb49 to 272d37f4cc0c (16 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/2e484954bb49..272d37f4cc0c

2026-08-02 syoussefi@chromium.org Remove Own* types and rename Source* types to Owner*
2026-08-02 geofflang@chromium.org GL: Fix BindBufferRange and BindImage not setting dirty bits
2026-08-01 geofflang@chromium.org GL: Add printing functions for ContextStateGL
2026-07-31 g.tammana@samsung.com OpenCL: Update the format conversion query to use type
2026-07-31 ynovikov@chromium.org Skip new OcclusionQueriesTest on Win Intel Vulkan
2026-07-31 zmo@chromium.org ANGLE: Reattach texture layer to FBO after layer count increase
2026-07-31 geofflang@chromium.org GL: Use a framebuffer with a stencil buffer to querying state
2026-07-31 syoussefi@chromium.org IR: Add new validation TODOs
2026-07-31 abdolrashidi@google.com Update context version mismatch message for tests
2026-07-31 wangra@google.com Introduce ResultAccumulator to aggregate results
2026-07-31 lexa.knyazev@gmail.com Expose GL_OES_stencil8
2026-07-31 cnorthrop@google.com Tests: Limit CQ testing to representative ANGLE traces
2026-07-31 cclao@google.com Vulkan: Log driverVersion in Renderer::initFeatures
2026-07-31 syoussefi@chromium.org Translator: Disallow arrays of external samplers
2026-07-31 syoussefi@chromium.org Vulkan: Use SourceLayer throughout the backend
2026-07-31 syoussefi@chromium.org Vulkan: Use SourceLevel throughout the backend

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,dsinclair@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: dsinclair@google.com
Change-Id: Ic32fb04d6c204d8006fc36f7dd3fccad41d6da2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/329436
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 16934c49f9db8ebaa0e5c4e0e19ebebf463872af
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .clang-format-ignore
  19. .clang-tidy
  20. .git-blame-ignore-revs
  21. .gitattributes
  22. .gitignore
  23. .gitmodules
  24. .gn
  25. .style.yapf
  26. .vpython3
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. MODULE.bazel.lock
  44. OWNERS
  45. PRESUBMIT.py
  46. PRESUBMIT_test.py
  47. README.chromium
  48. README.md
  49. unsafe_buffers_paths.txt
  50. WATCHLISTS
  51. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.