commit | f2221870cb9217b09595382f5462d45ed7bba7c7 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Thu Apr 17 09:52:19 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Apr 17 09:52:19 2025 -0700 |
tree | eab9d3e501df2f4ccc96708190c8613fc4a99768 | |
parent | aab16b4672bca515926332512563147610864319 [diff] |
Always call BuildSubstituteOverridesTransformConfig. Instead of checking for the existence of overrides and conditionally calling the builder, move the override check into the builder and just return the empty map. Change-Id: I19455a658a54a4ab932d75643cf0fa25ce9805ff Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/237355 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: dan sinclair <dsinclair@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.