commit | 1bcfdce243c7f723a62cefd0882315b5c243e3c0 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Mar 30 16:05:17 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Mar 30 16:05:17 2021 +0000 |
tree | 5a5250bb9a5edb22ee7ed7cac2dbe2a6df3897bb | |
parent | 9421afc46f8b112915e7ddc49c614f4a3d69af3c [diff] |
Disable MultipleWriteThenMultipleReadTests for D3D12 + tint Bug: tint:686 Change-Id: Iaca48aa7fb4cddbc008d66a248d01a6e4d36f5ea Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/46372 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.