| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr = array<strided_arr, 1u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 2u>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_10 : buf1; |
| |
| fn main_1() { |
| var f0 : f32; |
| var f1 : f32; |
| f0 = 1.0; |
| let x_35 : f32 = f0; |
| f1 = fract(x_35); |
| let x_38 : f32 = gl_FragCoord.x; |
| let x_40 : f32 = x_8.x_GLF_uniform_float_values[0].el; |
| if ((x_38 > x_40)) { |
| let x_46 : i32 = x_10.x_GLF_uniform_int_values[1].el; |
| let x_49 : i32 = x_10.x_GLF_uniform_int_values[0].el; |
| let x_52 : i32 = x_10.x_GLF_uniform_int_values[0].el; |
| let x_55 : i32 = x_10.x_GLF_uniform_int_values[1].el; |
| x_GLF_color = vec4<f32>(f32(x_46), f32(x_49), f32(x_52), f32(x_55)); |
| } else { |
| let x_58 : f32 = f1; |
| x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |