blob: e36db3f6e737f592530fb18a39c02f378aabd653 [file] [log] [blame]
SKIP: FAILED
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_5 : register(b1, space0) {
uint4 x_5[2];
};
cbuffer cbuffer_x_7 : register(b2, space0) {
uint4 x_7[1];
};
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[2];
};
void main_1() {
int i = 0;
const float x_38 = asfloat(x_5[0].x);
x_GLF_color = float4(x_38, x_38, x_38, x_38);
const float x_41 = asfloat(x_7[0].x);
const float x_43 = asfloat(x_5[0].x);
if ((x_41 > x_43)) {
while (true) {
const float x_53 = asfloat(x_5[1].x);
x_GLF_color = float4(x_53, x_53, x_53, x_53);
{
if (true) {
} else {
break;
}
}
}
} else {
while (true) {
while (true) {
if (true) {
} else {
break;
}
const int x_13 = asint(x_10[1].x);
i = x_13;
while (true) {
const int x_14 = i;
const int x_15 = asint(x_10[0].x);
if ((x_14 < x_15)) {
} else {
break;
}
const float x_73 = asfloat(x_5[1].x);
const float x_75 = asfloat(x_5[0].x);
const float x_77 = asfloat(x_5[0].x);
const float x_79 = asfloat(x_5[1].x);
x_GLF_color = float4(x_73, x_75, x_77, x_79);
{
i = (i + 1);
}
}
break;
}
{
const float x_82 = asfloat(x_7[0].x);
const float x_84 = asfloat(x_5[0].x);
if ((x_82 > x_84)) {
} else {
break;
}
}
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
FXC validation failure:
C:\src\dawn\test\tint\Shader@0x000001929B3C3AD0(19,19-22): error X3696: infinite loop detected - loop never exits