|author||Yunchao He <firstname.lastname@example.org>||Mon Jun 15 18:26:12 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Mon Jun 15 18:26:12 2020 +0000|
Optimize subresource tracking - use texture view Bug: dawn:441 Change-Id: I5cdfc1d84b27eb0b127d34ee829ceedf15f1150c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22321 Commit-Queue: Yunchao He <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.