blob: 0e1a28ed6f12a59bbe2ba5a80e579a9a51774d04 [file] [log] [blame]
#version 310 es
uniform highp isampler3D arg_0_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec3 inner;
uint pad;
} prevent_dce;
void textureDimensions_c871f3() {
uint arg_1 = 1u;
uvec3 res = uvec3(textureSize(arg_0_1, int(arg_1)));
prevent_dce.inner = res;
}
vec4 vertex_main() {
textureDimensions_c871f3();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision highp float;
uniform highp isampler3D arg_0_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec3 inner;
uint pad;
} prevent_dce;
void textureDimensions_c871f3() {
uint arg_1 = 1u;
uvec3 res = uvec3(textureSize(arg_0_1, int(arg_1)));
prevent_dce.inner = res;
}
void fragment_main() {
textureDimensions_c871f3();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp isampler3D arg_0_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec3 inner;
uint pad;
} prevent_dce;
void textureDimensions_c871f3() {
uint arg_1 = 1u;
uvec3 res = uvec3(textureSize(arg_0_1, int(arg_1)));
prevent_dce.inner = res;
}
void compute_main() {
textureDimensions_c871f3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}