Add e2e tests of the remaining formats for Tier2 storage texture access Add end-to-end tests for STORAGE_BINDING (read-write) in Vulkan/D3D12/Metal, covering 5 TextureFormatsTier2 formats: r8unorm, rgba8unorm, r16float, rgba16float, rgba32float. These verify proper GPUStorageTextureAccess when TextureFormatsTier2 is enabled. Bug: 433820903 Change-Id: Idb4f588a1b5e6984d2790e42d529b8452b780fb7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/258914 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.