| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr = array<strided_arr, 4u>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| type Arr_1 = array<strided_arr_1, 2u>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| @group(0) @binding(1) var<uniform> x_6 : buf1; |
| |
| @group(0) @binding(0) var<uniform> x_9 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var v1 : vec2<f32>; |
| var v2 : vec2<i32>; |
| var v3 : vec2<f32>; |
| var x_66 : bool; |
| var x_67_phi : bool; |
| let x_41 : f32 = x_6.x_GLF_uniform_float_values[2].el; |
| let x_43 : f32 = x_6.x_GLF_uniform_float_values[3].el; |
| v1 = sinh(vec2<f32>(x_41, x_43)); |
| let x_47 : i32 = x_9.x_GLF_uniform_int_values[0].el; |
| v2 = vec2<i32>(x_47, -3000); |
| let x_49 : vec2<f32> = v1; |
| let x_50 : vec2<i32> = v2; |
| v3 = ldexp(x_49, x_50); |
| let x_53 : f32 = v3.y; |
| x_GLF_color = vec4<f32>(x_53, x_53, x_53, x_53); |
| let x_56 : f32 = v3.x; |
| let x_58 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| let x_59 : bool = (x_56 > x_58); |
| x_67_phi = x_59; |
| if (x_59) { |
| let x_63 : f32 = v3.x; |
| let x_65 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| x_66 = (x_63 < x_65); |
| x_67_phi = x_66; |
| } |
| let x_67 : bool = x_67_phi; |
| if (x_67) { |
| let x_72 : i32 = x_9.x_GLF_uniform_int_values[0].el; |
| let x_75 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| let x_78 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| let x_81 : i32 = x_9.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4<f32>(f32(x_72), f32(x_75), f32(x_78), f32(x_81)); |
| } else { |
| let x_85 : i32 = x_9.x_GLF_uniform_int_values[1].el; |
| let x_86 : f32 = f32(x_85); |
| x_GLF_color = vec4<f32>(x_86, x_86, x_86, x_86); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |