commit | 1d04cf841c5d628fe0fc19e5626fbf95b519bf55 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Sat Jan 07 17:19:21 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Jan 07 17:19:21 2023 +0000 |
tree | 83315d64a1ad531804877341b7602c4998916211 | |
parent | 451ed5cd01fffb682e19f99cc7c2cfdc605663f4 [diff] |
Enable the 1D -> 2D texture transform in GLSL writer. Fix unit and WGSL test results. Bug: dawn:1301 Change-Id: Idfe046bdb211c8db9724e02c2f9dfb12d04d5c2a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114800 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.