| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| layout(binding = 0, rg32f) uniform highp image2D arg_0; |
| vec4 textureLoad_1e6baa() { |
| vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u))); |
| v.inner = textureLoad_1e6baa(); |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| layout(binding = 0, rg32f) uniform highp image2D arg_0; |
| vec4 textureLoad_1e6baa() { |
| vec4 res = imageLoad(arg_0, ivec2(uvec2(1u, 0u))); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| v.inner = textureLoad_1e6baa(); |