| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| layout(binding = 0, rg32ui) uniform highp uimage3D arg_0; |
| uvec4 textureLoad_4c1a1e() { |
| uvec4 res = imageLoad(arg_0, ivec3(ivec3(1))); |
| v.inner = textureLoad_4c1a1e(); |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| layout(binding = 0, rg32ui) uniform highp uimage3D arg_0; |
| uvec4 textureLoad_4c1a1e() { |
| uvec4 res = imageLoad(arg_0, ivec3(ivec3(1))); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| v.inner = textureLoad_4c1a1e(); |