commit | 01ef49d3a7c149854233c3631383efad82d675f6 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri May 24 22:05:11 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 24 22:05:11 2024 +0000 |
tree | 6d2db741c6a81107636d296bcd48dcdfde62a8bf | |
parent | 41f06ff13762dcb2c1713fd88fb925a61a70e7c8 [diff] |
[tint][ir] Add error handling to the binary decoder Catch invalid protobuf patterns before passing them to the IR builder and various type constructors. Change-Id: Ib47a82bc7ae68d725c3e668be38344eac8ac2f3e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/189707 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.