commit | 1d4ff35481e85ffa6b7c02a6acf8e82b03c226eb | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Sat Jan 20 04:02:26 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Jan 20 04:02:26 2024 +0000 |
tree | 623f8764067cc0106607990888045e7ae35b171a | |
parent | 327ba0d43155da0b2eeadd8aa6c365ac096c59cd [diff] |
Add AdapterPropertiesD3D This allows Chrome to query the Adapter's D3D shader model and do its own blocklisting instead of relying on Dawn. Bug: dawn:1254 Change-Id: I376021f066d03c26623a3ed86c1b7bf55c7d8cb5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/170563 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.