commit | 1d553062552b08fd132011fda5a8aa4e5bd0257c | [log] [tgz] |
---|---|---|
author | Brandon Jones <bajones@chromium.org> | Thu Oct 21 20:21:54 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 21 20:21:54 2021 +0000 |
tree | 4d8628b9a7dbc9a0b5ddae9ab5932bad17636aad | |
parent | 0cd8edc31b58297a5ea04fa0d7665fe623f2cdbc [diff] |
Improving D3D12 backend validation messages. Improves validation messages in various D3D12 backend files: - CommandBufferD3D12.cpp - ShaderModuleD3D12.cpp - SwapChainD3D12.cpp - TextureD3D12.cpp Bug: dawn:563 Change-Id: I00607012f5bec81780c419993fc32dc0984dad27 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67143 Commit-Queue: Brandon Jones <bajones@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Brandon Jones <bajones@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.