#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
void tint_symbol() { | |
f16vec4 a = f16vec4(0.0hf); | |
float16_t b = 1.0hf; | |
int tint_symbol_2 = 0; | |
a[tint_symbol_2] = (a[tint_symbol_2] + b); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |