| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct VertexOutput { |
| float4 pos; |
| int loc0; |
| }; |
| struct tint_symbol { |
| int loc0 [[user(locn0)]]; |
| float4 pos [[position]]; |
| }; |
| struct tint_symbol_2 { |
| int loc0 [[user(locn0)]]; |
| float4 pos [[position]]; |
| }; |
| |
| VertexOutput foo(float x) { |
| VertexOutput const tint_symbol_4 = {.pos=float4(x, x, x, 1.0f), .loc0=42}; |
| return tint_symbol_4; |
| } |
| |
| vertex tint_symbol vert_main1() { |
| VertexOutput const tint_symbol_1 = foo(0.5f); |
| tint_symbol const tint_symbol_5 = {.loc0=tint_symbol_1.loc0, .pos=tint_symbol_1.pos}; |
| return tint_symbol_5; |
| } |
| |
| vertex tint_symbol_2 vert_main2() { |
| VertexOutput const tint_symbol_3 = foo(0.25f); |
| tint_symbol_2 const tint_symbol_6 = {.loc0=tint_symbol_3.loc0, .pos=tint_symbol_3.pos}; |
| return tint_symbol_6; |
| } |
| |