blob: 8716f56cfdec1c9b40ed1e533941486f748bd1a0 [file] [log] [blame]
struct VertexOutputs {
[[location(0)]]
loc0 : i32;
[[location(1)]]
loc1 : u32;
[[location(2)]]
loc2 : f32;
[[location(3)]]
loc3 : vec4<f32>;
[[builtin(position)]]
position : vec4<f32>;
};
[[stage(vertex)]]
fn main() -> VertexOutputs {
return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>());
}