#include <metal_stdlib> | |
using namespace metal; | |
void foo(int maybe_zero) { | |
thread int tint_symbol = 0; | |
thread float tint_symbol_1 = 0.0f; | |
tint_symbol = (tint_symbol / 0); | |
tint_symbol = (tint_symbol % 0); | |
tint_symbol = (tint_symbol / maybe_zero); | |
tint_symbol = (tint_symbol % maybe_zero); | |
tint_symbol_1 = (tint_symbol_1 / 0.0f); | |
tint_symbol_1 = fmod(tint_symbol_1, 0.0f); | |
tint_symbol_1 = (tint_symbol_1 / float(maybe_zero)); | |
tint_symbol_1 = fmod(tint_symbol_1, float(maybe_zero)); | |
} | |