#version 310 es | |
struct S { | |
int a; | |
float b; | |
}; | |
shared S v; | |
void tint_symbol(uint local_invocation_index) { | |
{ | |
S tint_symbol_1 = S(0, 0.0f); | |
v = tint_symbol_1; | |
} | |
barrier(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(gl_LocalInvocationIndex); | |
return; | |
} |