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test
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tint
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access
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let
/
vector.spvasm.expected.glsl
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#version 310 es
void
main_1
()
{
float
x_11
=
2.0f
;
vec2 x_13
=
vec2
(
1.0f
,
3.0f
);
vec3 x_14
=
vec3
(
1.0f
,
3.0f
,
2.0f
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
main_1
();
}