blob: 705ce781e50f7668bd3c559562f12f5d0aaa66d4 [file] [log] [blame]
@group(0) @binding(0) var<uniform> level : u32;
@group(0) @binding(1) var<uniform> coords : vec2<u32>;
@group(0) @binding(2) var tex : texture_depth_2d;
@compute @workgroup_size(1)
fn compute_main() {
var res : f32 = textureLoad(tex, coords, level);
}