blob: 1a9d60f061a41f5aa1419868b86a4c2e3661480a [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_02c48d() {
uint4 res = arg_0.Load((1u).xxx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_02c48d()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_02c48d()));
return;
}