blob: e7bbca49ec3acd567b46f2c9d283002dbe382f72 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_4c1a1e() {
uint4 res = uint4(arg_0.Load(int4(int3((int(1)).xxx), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_4c1a1e());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_4c1a1e());
}