blob: ed8530fbb6b4ab1fe61e71f4bdb2980145eeb48a [file] [log] [blame]
SKIP: FAILED
#version 310 es
struct buf0 {
vec4 r;
};
struct main_out {
vec4 x_GLF_color_1;
};
precision highp float;
precision highp int;
uniform buf0 x_7;
vec4 x_GLF_color = vec4(0.0f);
void main_1() {
float f = 0.0f;
vec4 v = vec4(0.0f);
f = 1.0f;
float v_1 = sin(f);
float v_2 = cos(f);
float v_3 = exp2(f);
v = vec4(v_1, v_2, v_3, log(f));
if ((distance(v, x_7.r) < 0.10000000149011611938f)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out main() {
main_1();
return main_out(x_GLF_color);
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1