| SKIP: FAILED |
| |
| #version 310 es |
| |
| struct frexp_result_vec3_f32 { |
| vec3 fract; |
| ivec3 exp; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| }; |
| |
| void frexp_979800() { |
| frexp_result_vec3_f32 res = frexp_result_vec3_f32(vec3(0.5f), ivec3(1)); |
| } |
| void main() { |
| frexp_979800(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| frexp_979800(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| frexp_979800(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:4: 'float' : type requires declaration of default precision qualifier |
| ERROR: 0:4: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| struct frexp_result_vec3_f32 { |
| vec3 fract; |
| ivec3 exp; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| }; |
| |
| void frexp_979800() { |
| frexp_result_vec3_f32 res = frexp_result_vec3_f32(vec3(0.5f), ivec3(1)); |
| } |
| void main() { |
| frexp_979800(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| frexp_979800(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| frexp_979800(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:22: 'main' : function already has a body |
| ERROR: 0:22: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| |
| struct frexp_result_vec3_f32 { |
| vec3 fract; |
| ivec3 exp; |
| }; |
| precision highp float; |
| precision highp int; |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| }; |
| |
| void frexp_979800() { |
| frexp_result_vec3_f32 res = frexp_result_vec3_f32(vec3(0.5f), ivec3(1)); |
| } |
| void main() { |
| frexp_979800(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| frexp_979800(); |
| } |
| VertexOutput main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| frexp_979800(); |
| return tint_symbol; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:21: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value |
| ERROR: 0:21: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |